public void InitUnits() { foreach (Unit unit in FriendlyUnits) { unit.Move(playGrid.GetWorldPos(unit.GetCellPos())); playGrid.setState(unit.GetCellPos(), GridCell.State.Friendly); } foreach (Unit unit in EnemyUnits) { unit.Move(playGrid.GetWorldPos(unit.GetCellPos())); playGrid.setState(unit.GetCellPos(), GridCell.State.Enemy); } }