public void AfterEachTest() { Personality.Reset(); foreach (var food in GameObject.FindGameObjectsWithTag("Food")) { GameObject.Destroy(food); } }
public void Personality_Reset() { var person = new GameObject().AddComponent <Personality> (); person.Save(); Personality.Reset(); Assert.AreEqual(0, Personality.SavedCount()); }
public void AfterEachTest() { foreach (var obj in GameObject.FindGameObjectsWithTag("Character")) { GameObject.Destroy(obj); } foreach (var food in GameObject.FindGameObjectsWithTag("Food")) { GameObject.Destroy(food); } Personality.Reset(); }