public void SaveGame() { if (InCurrentStory) { } SaveStamp = DateTime.Now; SavedDate = SaveStamp.ToFileTime(); //MonoBehaviour.print("Save #" + SaveStamp.Hour + SaveStamp.Minute + SaveStamp.Second); Self.Save(); SavedSceneList = new List <TimeStamp>(); foreach (string scene in SceneList.Keys) { SceneList[scene].Scene = scene; SavedSceneList.Add(new TimeStamp(SceneList[scene])); } SavedPathData = new List <SceneData>(); foreach (string scene in ScenePath.Keys) { SavedPathData.Add(new SceneData(scene, ScenePath[scene])); } }