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Rechercher
C# (CSharp) Personality.OnPlayerDeath Exemples
Langage de programmation:
C# (CSharp)
Class/Type:
Personality
Méthode/Fonction:
OnPlayerDeath
Exemples au hotexamples.com:
1
C# (CSharp) Personality.OnPlayerDeath - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
Personality.OnPlayerDeath
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
Update(6)
SavedCount(4)
FunNarrator(4)
Init(3)
ToString(3)
Reset(3)
RedQueenNarrator(3)
RandomPersonality(3)
Miamoto(3)
TestaPersona(2)
Otto(2)
AsimNibble(2)
MegaByte(2)
Add(2)
ConcertMind(2)
GetCorrection(1)
SetHead(1)
Damaged(1)
CreatePresonality(1)
Save(1)
ConsoleVoice(1)
SetArms(1)
SetAvatar(1)
SetBody(1)
SetLegs(1)
RandomizePersonality(1)
SetWeapon(1)
Simulus(1)
SkillQualityEffect(1)
TalkAccept(1)
TalkCounter(1)
TalkReject(1)
ChooseFood(1)
ReceiveSocial(1)
EatConsume(1)
GetDefensiveness(1)
FromName(1)
GetInattentiveness(1)
GetPersonalityWinner(1)
GetRelationship(1)
IncrementWellbeingStat(1)
GetAggression(1)
IsSomethingChecked(1)
Load(1)
Get(1)
Narrator(1)
OttoTypes(1)
OnGetBombed(1)
OnGetShot(1)
Equals(1)
Méthodes fréquemment utilisées
Update (6)
SavedCount (4)
FunNarrator (4)
Init (3)
ToString (3)
Reset (3)
RedQueenNarrator (3)
RandomPersonality (3)
Miamoto (3)
TestaPersona (2)
Méthodes fréquemment utilisées
Otto (2)
AsimNibble (2)
MegaByte (2)
Add (2)
ConcertMind (2)
GetCorrection (1)
SetHead (1)
Damaged (1)
CreatePresonality (1)
Save (1)
ConsoleVoice (1)
SetArms (1)
SetAvatar (1)
SetBody (1)
SetLegs (1)
RandomizePersonality (1)
SetWeapon (1)
Simulus (1)
SkillQualityEffect (1)
TalkAccept (1)
Méthodes fréquemment utilisées
ConsoleVoice (1)
SetArms (1)
SetAvatar (1)
SetBody (1)
SetLegs (1)
RandomizePersonality (1)
SetWeapon (1)
Simulus (1)
SkillQualityEffect (1)
TalkAccept (1)
TalkCounter (1)
TalkReject (1)
ChooseFood (1)
ReceiveSocial (1)
EatConsume (1)
GetDefensiveness (1)
FromName (1)
GetInattentiveness (1)
GetPersonalityWinner (1)
GetRelationship (1)
IncrementWellbeingStat (1)
GetAggression (1)
IsSomethingChecked (1)
Load (1)
Get (1)
Narrator (1)
OttoTypes (1)
OnGetBombed (1)
OnGetShot (1)
Equals (1)
Méthodes fréquemment utilisées
TalkCounter (1)
TalkReject (1)
ChooseFood (1)
ReceiveSocial (1)
EatConsume (1)
GetDefensiveness (1)
FromName (1)
GetInattentiveness (1)
GetPersonalityWinner (1)
GetRelationship (1)
IncrementWellbeingStat (1)
GetAggression (1)
IsSomethingChecked (1)
Load (1)
Get (1)
Narrator (1)
OttoTypes (1)
OnGetBombed (1)
OnGetShot (1)
Equals (1)
OnPlayeShotFired (1)
OnPlayerDeath (1)
OnPlayerSeen (1)
OnTriggerEnter (1)
EatFood (1)
OnObjDisable (1)
Exemple #1
0
Afficher le fichier
Fichier :
Enemy.cs
Projet :
Paolo5150/ICT319
void OnPlayerDeath() { if (personality != null) { personality.OnPlayerDeath(); } }