Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.RightShift))
        {
            GameObject camera = playerManager.GetCamera();

            if (playerManager.isPlayerFrozen())
            {
                playerManager.UnfreezePlayer();
                pauseMenuManager.HideMenu();
            }
            else
            {
                playerManager.FreezePlayer();
                pauseMenuManager.DisplayMenu(camera);
            }
        }

        if (Input.GetKeyDown(KeyCode.X))
        {
            playerManager.IncrementActivePlayer();
            debugGuiManager.SetNewActivePlayer(playerManager.GetActivePlayer());
        }
    }