// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { PauseMenuManager.GoToMenu(MenuName.Pause); // Activate pause menu when escape key is pressed } if (EventManager.NumberOfBlocks == 0 && gameOver == false) // Display gameover screen when all blocks are destroyed { Time.timeScale = 0; gameOver = true; Instantiate(Resources.Load("GameOver")); } }
public void HandleQuitButtonOnClickEvent() { Time.timeScale = 1; // Go tomain menu on click of of quit button Destroy(this.gameObject); PauseMenuManager.GoToMenu(MenuName.Return); }