// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.RightShift)) { GameObject camera = playerManager.GetCamera(); if (playerManager.isPlayerFrozen()) { playerManager.UnfreezePlayer(); pauseMenuManager.HideMenu(); } else { playerManager.FreezePlayer(); pauseMenuManager.DisplayMenu(camera); } } if (Input.GetKeyDown(KeyCode.X)) { playerManager.IncrementActivePlayer(); debugGuiManager.SetNewActivePlayer(playerManager.GetActivePlayer()); } }