Exemple #1
0
    void Update()
    {
        //  !(Input.GetJoystickNames().Length > 0) &&
        if ((GameStateManager.isStartMenu() || GameStateManager.isPaused()))
        {
            Cursor.lockState = CursorLockMode.None;
            Cursor.visible   = true;
        }
        else
        {
            Cursor.visible = false;
            // Cursor.lockState = CursorLockMode.Locked;
        }

        if (Input.GetButtonDown("Pause") && GameStateManager.isPausable())
        {
            GameStateManager.TogglePause();
        }

        if (GameStateManager.isStartMenu())
        {
            startMenu.OpenStartMenu();
        }
        else
        {
            startMenu.CloseStartMenu();
        }

        if (GameStateManager.isPaused())
        {
            pauseMenu.OpenPauseMenu();
        }
        else
        {
            pauseMenu.ClosePauseMenu();
        }
    }