Exemple #1
0
    public void Start()
    {
        Debug.Log("BattleStart Start");

        playerCount = StartConfirm.toggleCount;

        // エネミーの準備
        string[] enemyName = new string[3];
        int[]    enemyJob  = new int[3];
        enemyMembers = new Party();

        // プレイヤーの準備
        string[] playerName = new string[playerCount];
        int[]    playerJob  = new int[playerCount];
        partyMembers = new Party();


        // DB名を指定して接続
        SqliteDatabase sqlDB = new SqliteDatabase("master.db");


        // 敵の名前と職業の決定
        for (int i = 0; i < 3; i++)
        {
            // SQL文の作成
            string query = string.Format("select name from enemyname where name_id = {0}", Random.Range(1, 80));
            Debug.Log(query);

            // SQL文実行
            DataTable dataTable = sqlDB.ExecuteQuery(query);

            // 名前を求める
            foreach (DataRow dr in dataTable.Rows)
            {
                enemyName[i] = (string)dr["name"];
            }

            enemyJob[i] = Random.Range(0, 3);
            Debug.Log(string.Format("名前:{0} 職業:{1}", enemyName[i], enemyJob[i]));
        }

        for (int i = 0; i < 3; i++)
        {
            Player player = null;

            switch (enemyJob[i])
            {
            case 0:
                enemyMembers.AppendPlayer(new Fighter(enemyName[i]));
                Debug.Log("戦士を作成しました");
                enemyMembers.GetPlayer(i).SetMyParty(enemyMembers);
                break;

            case 1:
                enemyMembers.AppendPlayer(new Wizard(enemyName[i]));
                Debug.Log("魔法使いを作成しました ");
                enemyMembers.GetPlayer(i).SetMyParty(enemyMembers);
                break;

            case 2:
                enemyMembers.AppendPlayer(new Priest(enemyName[i]));
                Debug.Log("僧侶を作成しました");
                enemyMembers.GetPlayer(i).SetMyParty(enemyMembers);
                break;

            case 3:
                enemyMembers.AppendPlayer(new Hero(enemyName[i]));
                Debug.Log("勇者を作成しました");
                enemyMembers.GetPlayer(i).SetMyParty(enemyMembers);
                break;

            default:
                Debug.Log("デフォルト通過");
                break;
            }
        }


        // エネミー情報の表示
        for (int i = 0; i < 3; i++)
        {
            string objectName = string.Format("Enemy{0}", i + 1);
            Debug.Log("検索するオブジェクト名" + objectName);
            var node = GameObject.Find(objectName);
            texts = node.GetComponentsInChildren <Text>();

            texts[0].text = enemyMembers.GetPlayer(i).GetName();

            if (enemyJob[i] == 0)
            {
                texts[1].text = "戦士";
            }
            else if (enemyJob[i] == 1)
            {
                texts[1].text = "魔法使い";
            }
            else if (enemyJob[i] == 2)
            {
                texts[1].text = "僧侶";
            }
            else
            {
                texts[1].text = "勇者";
            }

            texts[2].text = string.Format("HP: {0} MP: {1} STR: {2} DEF: {3} AGI: {4}", enemyMembers.GetPlayer(i).GetHP(), enemyMembers.GetPlayer(i).GetMP(), enemyMembers.GetPlayer(i).GetSTR(), enemyMembers.GetPlayer(i).GetDEF(), enemyMembers.GetPlayer(i).GetAGI());
        }

        // DB名を指定して接続
        sqlDB = new SqliteDatabase("namebattler.db");

        Debug.Log(playerCount);

        // 名前と職業の決定
        for (int i = 0; i < playerCount; i++)
        {
            // SQL文の作成
            string query = string.Format("select name,job from characters where name = '{0}'", StartConfirm.SelectCharacters[i]);
            Debug.Log(query);

            // SQL文実行
            DataTable dataTable = sqlDB.ExecuteQuery(query);

            // 名前を求める
            foreach (DataRow dr in dataTable.Rows)
            {
                playerName[i] = (string)dr["name"];
                playerJob[i]  = (int)dr["job"];
            }
            Debug.Log(string.Format("作成したPlayerの名前:{0} 職業:{1}", playerName[i], playerJob[i]));
        }

        for (int i = 0; i < playerCount; i++)
        {
            Player player = null;

            switch (playerJob[i])
            {
            case 0:
                partyMembers.AppendPlayer(new Fighter(playerName[i]));
                Debug.Log("戦士を作成しました");
                partyMembers.GetPlayer(i).SetMyParty(partyMembers);
                break;

            case 1:
                partyMembers.AppendPlayer(new Wizard(playerName[i]));
                Debug.Log("魔法使いを作成しました");
                partyMembers.GetPlayer(i).SetMyParty(partyMembers);
                break;

            case 2:
                partyMembers.AppendPlayer(new Priest(playerName[i]));
                Debug.Log("僧侶を作成しました");
                partyMembers.GetPlayer(i).SetMyParty(partyMembers);
                break;

            case 3:
                partyMembers.AppendPlayer(new Hero(playerName[i]));
                Debug.Log("勇者を作成しました");
                partyMembers.GetPlayer(i).SetMyParty(partyMembers);
                break;

            default:
                Debug.Log("デフォルト通過");
                break;
            }
        }

        // パーティー情報の表示
        for (int i = 0; i < playerCount; i++)
        {
            string objectName = string.Format("Party{0}", i + 1);
            Debug.Log("検索するオブジェクト名" + objectName);
            var node = GameObject.Find(objectName);
            texts = node.GetComponentsInChildren <Text>();

            texts[0].text = partyMembers.GetPlayer(i).GetName();

            if (playerJob[i] == 0)
            {
                texts[1].text = "戦士";
            }
            else if (playerJob[i] == 1)
            {
                texts[1].text = "魔法使い";
            }
            else if (playerJob[i] == 2)
            {
                texts[1].text = "僧侶";
            }
            else
            {
                texts[1].text = "勇者";
            }

            texts[2].text = string.Format("HP: {0} MP: {1} STR: {2} DEF: {3} AGI: {4}", partyMembers.GetPlayer(i).GetHP(), partyMembers.GetPlayer(i).GetMP(), partyMembers.GetPlayer(i).GetSTR(), partyMembers.GetPlayer(i).GetDEF(), partyMembers.GetPlayer(i).GetAGI());
        }
        Debug.Log("表示終了");
    }