/// <summary> /// </summary> /// <param name="playerName"> </param> /// <returns> </returns> public HistoryGroup GetSetPlayer(string playerName) { if (!Party.HasGroup(playerName)) { Party.AddGroup(new HistoryGroup(playerName)); } var player = Party.GetGroup(playerName); return(player); }
/// <summary> /// </summary> /// <param name="playerName"> </param> /// <returns> </returns> public Player GetSetPlayer(string playerName) { if (!Party.HasGroup(playerName)) { Logging.Log(Logger, String.Format("StatEvent : Adding new stat group for player : {0}", playerName)); Party.AddGroup(new Player(playerName, Controller)); } var player = (Player)Party.GetGroup(playerName); return(player); }