Exemple #1
0
 public TimedMethod[] Switch()
 {
     if (GetGooped())
     {
         status.gooped = false;
         return(new TimedMethod[] { new TimedMethod(60, "Log", new object[] { ToString() + " escaped the goop" }),
                                    new TimedMethod(0, "CharLogSprite", new object[] { "Cleaned", 0, "goop", false }),
                                    new TimedMethod(0, "Audio", new object[] { "Clean" }) });
     }
     if (Party.enemyCount > 1)
     {
         Attacks.SetAudio("BluntHit", 10);
         int former = Party.enemySlot;
         for (int i = 0; i < 4; i++)
         {
             if (i != Party.enemySlot - 1 && Party.enemies[i] != null && Party.enemies[i].GetAlive())
             {
                 Party.enemySlot = i + 1;
                 return(new TimedMethod[] { new TimedMethod(60, "Log", new object[] { ToString() + " quickly switched to "
                                                                                      + Party.GetEnemy().ToString() + ", who attacked" }), new TimedMethod(0, "EnemySwitch", new object[] { Party.enemySlot, former }),
                                            new TimedMethod(60, "Attack", new object[] { false }) });
             }
         }
     }
     Party.AddEnemy(new FootballPlayer());
     return(new TimedMethod[] { new TimedMethod(0, "Audio", new object[] { "Whistle" }),
                                new TimedMethod(60, "Log", new object[] { ToString() + " called a backup player" }) });
 }
Exemple #2
0
    public TimedMethod[] Summon()
    {
        System.Random rng = new System.Random();
        int           seed;
        Character     current;

        for (int i = 0; i < 1; i++)
        {
            seed = rng.Next(6);
            if (seed == 0)
            {
                current = new DanceMajor();
            }
            else if (seed == 1)
            {
                current = new PizzaCultist();
            }
            else if (seed == 2)
            {
                current = new HistoryMajor();
            }
            else
            {
                current = new MusicMajor();
            }
            current.SetRecruitable(false);
            Party.AddEnemy(current);
        }
        return(new TimedMethod[] { new TimedMethod(0, "Audio", new object[] { "Recruit" }),
                                   new TimedMethod(60, "Log", new object[] { ToString() + " led more performers to the scene" }) });
    }
 public void DebugBattle()
 {
     Party.AddEnemy(new Villain());
     Party.area = "Overworld";
     Time.Increment();
     SceneManager.LoadScene("Battle");
     return;
 }
    public TimedMethod[] Summon()
    {
        System.Random rng = new System.Random();
        int           seed;
        Character     current;

        for (int i = 0; i < 3; i++)
        {
            seed = rng.Next(10);
            if (seed == 0)
            {
                current = new CSMajor();
            }
            else if (seed == 1)
            {
                current = new MusicMajor();
            }
            else if (seed == 2)
            {
                current = new PoliticalScientist();
            }
            else if (seed == 3)
            {
                current = new FootballPlayer();
            }
            else if (seed == 4)
            {
                current = new BusinessMajor();
            }
            else if (seed == 5)
            {
                current = new EnglishMajor();
            }
            else if (seed == 6)
            {
                current = new ChemistryMajor();
            }
            else if (seed == 7)
            {
                current = new CJMajor();
            }
            else if (seed == 8)
            {
                current = new CulinaryMajor();
            }
            else
            {
                current = new PsychMajor();
            }
            current.SetRecruitable(false);
            Party.AddEnemy(current);
        }
        return(new TimedMethod[] { new TimedMethod(60, "Log", new object[] { ToString() + "Surrounded themself with minions" }) });
    }
 public void Battle(Character [] enemies)
 {
     foreach (Character c in enemies)
     {
         if (c != null)
         {
             Party.AddEnemy(c);
         }
     }
     Party.area = "Dungeon";
     isEvent    = false;
     SceneManager.LoadScene("Battle");
 }
 public TimedMethod[] Manager()
 {
     if (GetGooped())
     {
         status.gooped = false;
         return(new TimedMethod[] { new TimedMethod(60, "Log", new object[] { ToString() + " escaped the goop" }),
                                    new TimedMethod(0, "CharLogSprite", new object[] { "Cleaned", Party.enemySlot - 1, "goop", false }),
                                    new TimedMethod(0, "Audio", new object[] { "Clean" }) });
     }
     Party.AddEnemy(new CampaignManager());
     Switch();
     return(new TimedMethod[] { new TimedMethod(60, "Log", new object[] { "The Politician called upon the campaign manager" }),
                                new TimedMethod(0, "EnemySwitch", new object[] { 1, 2 }) });
 }
    public TimedMethod[] Summon()
    {
        if (Party.enemyCount == 4)
        {
            return(Switch());
        }

        System.Random rng = new System.Random();
        int           seed;
        Character     current;

        for (int i = 0; i < 2; i++)
        {
            seed = rng.Next(6);
            if (seed == 0)
            {
                current = new Instructor();
            }
            else if (seed == 1)
            {
                current = new Researcher();
            }
            else if (seed == 2)
            {
                current = new Janitor();
            }
            else if (seed == 3)
            {
                current = new Cop();
            }
            else if (seed == 4)
            {
                current = new TeachingAssistant();
            }
            else
            {
                current = new ShuttleDriver();
            }
            current.SetRecruitable(false);
            Party.AddEnemy(current);
        }
        return(new TimedMethod[] { new TimedMethod(0, "Audio", new object[] { "Recruit" }),
                                   new TimedMethod(60, "Log", new object[] { ToString() + " called in underlings" }) });
    }
 public TimedMethod[] Advertise()
 {
     if (Party.enemyCount < 4)
     {
         System.Random rng = new System.Random();
         int           seed;
         Character     current;
         seed = rng.Next(6);
         if (seed == 0)
         {
             current = new DanceMajor();
         }
         else if (seed == 1)
         {
             current = new CSMajor();
         }
         else if (seed == 2)
         {
             current = new FootballPlayer();
         }
         else if (seed == 3)
         {
             current = new CJMajor();
         }
         else if (seed == 4)
         {
             current = new ChemistryMajor();
         }
         else
         {
             current = new AerospaceEngineer();
         }
         Party.AddEnemy(current);
         return(new TimedMethod[] { new TimedMethod(60, "Log", new object[] { ToString() + " advertised" }),
                                    new TimedMethod(0, "Audio", new object[] { "Recruit" }),
                                    new TimedMethod(60, "Log", new object[] { current.ToString() + " showed up" }) });
     }
     else
     {
         return(new TimedMethod[] { new TimedMethod(60, "Log", new object[] { ToString() + " advertised, but it failed" }) });
     }
 }
Exemple #9
0
    public TimedMethod[] Summon()
    {
        System.Random rng = new System.Random();
        int           seed;
        Character     current;

        for (int i = 0; i < 2; i++)
        {
            seed = rng.Next(6);
            if (seed == 0)
            {
                current = new Instructor();
            }
            else if (seed == 1)
            {
                current = new MusicMajor();
            }
            else if (seed == 2)
            {
                current = new MathMajor();
            }
            else if (seed == 3)
            {
                current = new CulinaryMajor();
            }
            else if (seed == 4)
            {
                current = new Researcher();
            }
            else
            {
                current = new MechanicalEngineer();
            }
            current.SetRecruitable(false);
            Party.AddEnemy(current);
        }
        return(new TimedMethod[] { new TimedMethod(0, "Audio", new object[] { "Recruit" }),
                                   new TimedMethod(60, "Log", new object[] { "The CEO attracted 2 customers" }) });
    }
    public void Battle()
    {
        int n = rng.Next(32);

        if (n == 0)
        {
            Party.AddEnemy(new FootballPlayer());
        }
        else if (n == 1)
        {
            Party.AddEnemy(new CSMajor());
        }
        else if (n == 2)
        {
            Party.AddEnemy(new ShuttleDriver());
        }
        else if (n == 3)
        {
            Party.AddEnemy(new TeachingAssistant());
        }
        else if (n == 4)
        {
            Party.AddEnemy(new MusicMajor());
        }
        else if (n == 5)
        {
            Party.AddEnemy(new HistoryMajor());
        }
        else if (n == 6)
        {
            Party.AddEnemy(new PizzaCultist());
        }
        else if (n == 7)
        {
            Party.AddEnemy(new CulinaryMajor());
        }
        else if (n == 8)
        {
            Party.AddEnemy(new AerospaceEngineer());
        }
        else if (n == 9)
        {
            Party.AddEnemy(new MathMajor());
        }
        else if (n == 10)
        {
            Party.AddEnemy(new Chef());
        }
        else if (n == 11)
        {
            Party.AddEnemy(new Slime());
        }
        else if (n == 12)
        {
            Party.AddEnemy(new LabRobot());
        }
        else if (n == 13)
        {
            Party.AddEnemy(new Researcher());
        }
        else if (n == 14)
        {
            Party.AddEnemy(new ChemistryMajor());
        }
        else if (n == 15)
        {
            Party.AddEnemy(new MechanicalEngineer());
        }
        else if (n == 16)
        {
            Party.AddEnemy(new DanceMajor());
        }
        else if (n == 17)
        {
            Party.AddEnemy(new CJMajor());
        }
        else if (n == 18)
        {
            Party.AddEnemy(new PreMed());
        }
        else if (n == 19)
        {
            Party.AddEnemy(new EnglishMajor());
        }
        else if (n == 20)
        {
            Party.AddEnemy(new BusinessMajor());
        }
        else if (n == 21)
        {
            Party.AddEnemy(new PsychMajor());
        }
        else if (n == 22)
        {
            Party.AddEnemy(new PoliticalScientist());
        }
        else if (n == 23)
        {
            Party.AddEnemy(new Cop());
        }
        else if (n == 24)
        {
            Party.AddEnemy(new SecurityHologram());
        }
        else if (n == 25)
        {
            Party.AddEnemy(new Doctor());
        }
        else if (n == 26)
        {
            Party.AddEnemy(new Representative());
        }
        else if (n == 27)
        {
            Party.AddEnemy(new Criminal());
        }
        else if (n == 28)
        {
            Party.AddEnemy(new Administrator());
        }
        else if (n == 29)
        {
            Party.AddEnemy(new Coach());
        }
        else if (n == 30)
        {
            Party.AddEnemy(new Conductor());
        }
        else
        {
            Party.AddEnemy(new Instructor());
        }
        Party.area = "Overworld";
        Time.Increment();
        SceneManager.LoadScene("Battle");
        return;
    }
 public void Battle()
 {
     Character[] enemies;
     if (Time.timeUnit < 10)
     {
         enemies = Easy();
     }
     else if (Time.timeUnit < 20)
     {
         if (rng.Next(10) < 5)
         {
             enemies = Easy();
         }
         else
         {
             enemies = Medium();
         }
     }
     else if (Time.timeUnit < 30)
     {
         int seed = rng.Next(10);
         if (seed < 2)
         {
             enemies = Easy();
         }
         else if (seed < 7)
         {
             enemies = Medium();
         }
         else
         {
             enemies = Hard();
         }
     }
     else if (Time.timeUnit < 40)
     {
         int seed = rng.Next(10);
         if (seed < 2)
         {
             enemies = Medium();
         }
         else if (seed < 7)
         {
             enemies = Hard();
         }
         else
         {
             enemies = Deadly();
         }
     }
     else if (Time.timeUnit < 50)
     {
         if (rng.Next(10) < 5)
         {
             enemies = Hard();
         }
         else
         {
             enemies = Deadly();
         }
     }
     else
     {
         enemies = Deadly();
     }
     foreach (Character c in enemies)
     {
         Party.AddEnemy(c);
     }
     Party.area = "Overworld";
     Time.Increment();
     SceneManager.LoadScene("Battle");
 }