//public void build public void setupMenu(string menu) { if (menu == "building" && activeSelect != "building") { activeSelect = menu; setupBuildingMenu(ModelController.modelController.decade); } else if (menu == "building" && activeSelect == "building") { // kill buildingmenu activeSelect = ""; foreach (Transform child in selectBackground.transform) { OptionButton.Destroy(child.gameObject); } } else if (menu == "financial" && activeSelect != "financial") { } else if (menu == "financial" && activeSelect == "financial") { } }