Exemple #1
0
 void Show(int num)
 {
     if (num < buttonLst.Count)
     {
         for (int i = num; i < buttonLst.Count; i++)
         {
             buttonLst [i].gameObject.SetActive(false);
         }
     }
     for (int i = 0; i < num; i++)
     {
         if (i >= buttonLst.Count)
         {
             OptionButton b = GameObject.Instantiate(prefab);
             b.gameObject.SetActive(true);
             b.transform.SetParent(prefab.transform.parent);
             b.transform.localScale = Vector3.one;
             b.AddListener(i);
             buttonLst.Add(b);
         }
         buttonLst [i].gameObject.SetActive(true);
         buttonLst [i].SetText(_optionNode.labels[i]);
     }
 }