void RpcRespawn() { Vector3 spawnPoint; ObjectSpawner.RandomPoint(Vector3.zero, 30.0f, out spawnPoint); this.transform.position = spawnPoint; }
// Use this for initialization void Start() { m_rb = GetComponent <Rigidbody>(); //Debug.Log("Start()"); Vector3 spawnPoint; Vector3 spawnPt; spawnPt = new Vector3(Random.Range(-10f, 10f), 1, Random.Range(-10f, 10f)); ObjectSpawner.RandomPoint(spawnPt, 10f, out spawnPoint); this.transform.position = spawnPoint; speed = GameObject.Find("Speed"); speed1 = GameObject.Find("Speed1"); speed2 = GameObject.Find("Speed2"); speed3 = GameObject.Find("Speed3"); m_hasFlag = false; speedPowerUps = 3; TrailRenderer tr = GetComponent <TrailRenderer>(); tr.enabled = false; spedUp = false; speedTimer = 0; gameOver = false; timerText = GameObject.Find("Time").GetComponent <Text> (); scoreText = GameObject.Find("Points").GetComponent <Text> (); playAgain = GameObject.Find("PlayAgain").GetComponent <Text> (); speedText = GameObject.Find("Speeds").GetComponent <Text> (); }
public bool SpawnPower() { Vector3 spawnPoint; ObjectSpawner.RandomPoint(new Vector3(0, 0, 0), 10.0f, out spawnPoint); m_powerOnScreen = Instantiate(m_powerUp, spawnPoint, new Quaternion()); NetworkServer.Spawn(m_powerOnScreen); return(true); }
public bool P1() { Vector3 spawnPoint; ObjectSpawner.RandomPoint(new Vector3(0, 0, 0), 20.0f, out spawnPoint); GameObject p1 = Instantiate(m_flag[2], spawnPoint, new Quaternion()); NetworkServer.Spawn(p1); return(true); }
public bool SpawnFlag() { Vector3 spawnPoint; ObjectSpawner.RandomPoint(new Vector3(0, 0, 0), 10.0f, out spawnPoint); GameObject flag = Instantiate(m_flag, spawnPoint, new Quaternion()); NetworkServer.Spawn(flag); return(true); }
public bool SpawnFiringPickUp() { Vector3 spawnPoint; ObjectSpawner.RandomPoint(new Vector3(0, 0, 0), 30.0f, out spawnPoint); GameObject PickUp = Instantiate(FiringPickUp, spawnPoint, new Quaternion()); NetworkServer.Spawn(PickUp); return(true); }
// Use this for initialization void Start() { m_rb = GetComponent <Rigidbody>(); //Debug.Log("Start()"); Vector3 spawnPoint; ObjectSpawner.RandomPoint(this.transform.position, 50.0f, out spawnPoint); this.transform.position = spawnPoint; TrailRenderer tr = GetComponent <TrailRenderer>(); tr.enabled = false; }
void Start() { m_rb = GetComponent <Rigidbody>(); //Debug.Log("Start()"); if (isLocalPlayer) { spawnPoints = FindObjectsOfType <NetworkStartPosition>(); } Vector3 spawnPoint; ObjectSpawner.RandomPoint(this.transform.position, 10.0f, out spawnPoint); this.transform.position = spawnPoint; TrailRenderer tr = GetComponent <TrailRenderer>(); tr.enabled = false; }