public void GenerateMall() { Awake(); ClearMall(); tiles.Generate(); objectSpawner.GenerateMall(); tiles.InitPathfindGrid(); SpawnFurniture(); tiles.SetPathfinderGridValues(); objectSpawner.SpawnOutside(); pathfindingNodeManager.SetAllPathPointNeighbours(); if (spawnCubes) { objectSpawner.DebugCubes(); } }