public void GenerateMall()
    {
        Awake();
        ClearMall();
        tiles.Generate();
        objectSpawner.GenerateMall();
        tiles.InitPathfindGrid();
        SpawnFurniture();
        tiles.SetPathfinderGridValues();

        objectSpawner.SpawnOutside();

        pathfindingNodeManager.SetAllPathPointNeighbours();

        if (spawnCubes)
        {
            objectSpawner.DebugCubes();
        }
    }