private void Initialize() { playersFilter = World.Default.Filter.With <PlayerComponent>(); objectSpawner.Initialize(); artManager.Initialize(); networkEventsManager.Initialize(); mapSystem.Initialize(); tankRenderSystem.Initialize(); tankShootSystem.Initialize(mapSystem); playerMovementSystem.Initialize(mapSystem); SpawnLocalPlayer(); }
private void Awake() { enemySpawner.Initialize(); bulletSpawner.Initialize(); pickupSpawner.Initialize(); }