protected void InGameControls() { GUI.color = _receiver.IsStarted ? Color.green : Color.red; if (GUILayout.Button(_receiver.IsStarted ? "Connected" : "Disconnected")) { if (_receiver.IsStarted) { _receiver.Close(); } else { _receiver.Connect(); } } GUI.color = Color.yellow; GUI.enabled = _receiver.IsStarted; if (GUILayout.Button("Reconnect")) { if (_receiver.IsStarted) { _receiver.Close(); } _receiver.Connect(); } GUI.enabled = true; }
private void OnDisable() { httpServer?.Stop(); receiver?.Close(); zeroconfService?.Dispose(); oscService?.Dispose(); }
void OnApplicationQuit() { oscin.Close(); thread.Interrupt(); if (!thread.Join(2000)) { thread.Abort(); } }
public void disconnect() { if (receiver != null) { receiver.Close(); } receiver = null; connected = false; }
private void stopListening() { if (receiver != null) { receiver.Close(); } thread.Abort(); listening = false; receiver = null; }
private void StopListeningOSC() { FListening = false; if (FOSCReceiver != null) { FOSCReceiver.Close(); } FOSCReceiver = null; }
private void stopListening() { listening = false; if (receiver != null) { receiver.Close(); } receiver = null; }
public void disconnect() { if (receiver != null) { // print("disconnecting."); receiver.Close(); } receiver = null; connected = false; }
protected void OnDisable() { _receiver = target as OSCReceiver; EditorApplication.update -= ReceiverEditorUpdate; if (!Application.isPlaying && _receiver.IsStarted) { _receiver.Close(); } }
void Close() { if (FRunning) { FRunning = false; FThread.Abort(); FServer.Close(); FServer = null; } }
void StopOSCReceiver() { FListening = false; //should join here but oscreiver blocks //todo: add receivetimeout to oscreceiver // FOSCListener.Join(); if (FOSCReceiver != null) { FOSCReceiver.Close(); } FOSCReceiver = null; }
void Close() { if (FRunning) { FRunning = false; if (!FThread.Join(1000)) { FThread.Abort(); } FServer.Close(); FServer = null; } }
void OnDestroy() { if (oscin != null) { oscin.Close(); } if (thread != null) { thread.Interrupt(); if (!thread.Join(2000)) { thread.Abort(); } } }
private void StopListeningOSC() { if (FThread != null && FThread.IsAlive) { FListening = false; //FOSCReceiver is blocking the thread //so waiting would freeze //shouldn't be necessary here anyway... //FThread.Join(); } if (FOSCReceiver != null) { FOSCReceiver.Close(); } FOSCReceiver = null; }
/** * The TuioClient stops listening to TUIO messages on the configured UDP port */ public void disconnect() { if (receiver != null) { receiver.Close(); } receiver = null; aliveObjectList.Clear(); aliveCursorList.Clear(); objectList.Clear(); cursorList.Clear(); freeCursorList.Clear(); frameObjects.Clear(); frameCursors.Clear(); connected = false; }
public void disconnect() { lock (this){ connected = false; if (receiver != null) { receiver.Close(); } receiver = null; if (thread != null) { thread.Abort(); } thread = null; } }
protected void OnDisable() { if (_receiver == null) { _receiver = target as OSCReceiver; } EditorApplication.update -= ReceiverEditorUpdate; if (!Application.isPlaying && _receiver.IsAvaible) { _receiver.Close(); } }
/// <summary> /// Connect the client and server. /// </summary> /// <param name="portNumber">Port number to listen on.</param> public void Connect(int portNumber) { connected = true; client.Connect(); server = new OSCReceiver(portNumber); server.Connect(); //server loop Task.Run(() => { while (connected) { var packet = server.Receive(); if (PacketReceived != null) { PacketReceived(this, packet); } } server.Close(); }); }
/// <summary> /// Closes the connection. /// </summary> public void Close() { connected = false; client.Close(); server.Close(); }
private void oscListenerLoop() { OSCReceiver oscReceiver = null; OSCMessage oscWiimoteData = null; oscStopNow = false; double[] beams = new double[200]; beams[0] = 0.0d; beams[1] = 0.0d; beams[2] = 0.0d; double accel = 0.0d; double accelBase = 0.0d; double speed = 0.0d; double dist = 0.0d; double dT = 0.0d; double par4 = 0.0d; long currTick; long prevTick; currTick = prevTick = DateTime.Now.Ticks; try { int oscPort = Convert.ToInt32(oscPortTextBox.Text); oscReceiver = new OSCReceiver(oscPort); oscReceiver.Connect(); Tracer.Trace("OSC connected and listening on port " + oscPort); while (!oscStopNow && (oscWiimoteData = (OSCMessage)oscReceiver.Receive()) != null) { string addr = oscWiimoteData.Address; if (wiiValuesControls.ContainsKey(addr)) { wiimoteValuesUserControl = (WiimoteValuesUserControl)wiiValuesControls[addr]; } else { this.Invoke(new MethodInvoker(createWiimoteValuesUserControl)); wiiValuesControls.Add(addr, wiimoteValuesUserControl); } wiimoteValuesUserControl.values = oscWiimoteData; switch (addr) { case "/wiimote-g": currTick = DateTime.Now.Ticks; dT = (double)(currTick - prevTick) / 10000000.0d; // sec // string str = DateTime.Now.ToLongTimeString() + " OSC packet: " + oscWiimoteData.Address + " "; int i = 0; foreach (object obj in oscWiimoteData.Values) { // str += obj.ToString() + " "; if (i == 0) { try { beams[i] = Convert.ToDouble((float)obj); } catch { beams[i] = 0.0d; } accel = beams[i]; // m/c2 } if (i == 4) { try { beams[i] = Convert.ToDouble((float)obj); } catch { beams[i] = 0.0d; } par4 = beams[i]; } i++; } if (par4 > 0.0d) { accelBase = accel; speed = 0.0d; dist = 0.0d; } else { accel -= accelBase; speed += accel * dT; dist += speed * dT; } // oscilloscope.AddData(beams[0], beams[1], beams[2]); oscilloscope.AddData(accel, speed * 100.0d, dist * 100.0d); // Tracer.Trace(str.Trim()); prevTick = currTick; break; } } } catch (Exception exc) { Tracer.Error(exc.ToString()); } finally { if (oscReceiver != null) { oscReceiver.Close(); } Tracer.Trace("OSC finished and closed"); } }
private void stopListening() { receiver.Close(); listening = false; receiver = null; }