// Use this for initialization void Start() { deviceName = SystemInfo.deviceName; localIP = GetLocalIPAddress(); _transmitter = gameObject.AddComponent <OSCTransmitter>(); _transmitter.RemoteHost = serverIP; _transmitter.RemotePort = 7000; _transmitter_control = gameObject.AddComponent <OSCTransmitter>(); _transmitter_control.RemoteHost = serverIP; _transmitter_control.RemotePort = 6968; _receiver = gameObject.AddComponent <OSCReceiver>(); _receiver.LocalPort = 6969; _receiver.Bind(_osc_admin, ReceiveAdmin); _receiver.Bind(_osc_start, ReceiveStart); _receiver.Bind(_osc_end, ReceiveEnd); _receiver.Bind(_osc_score, ReceiveScoreUpdate); _receiver.Bind(_osc_network_clients, ReceiveNetworkClients); }
//public float particleControl; #endregion void Start() { alphaAddress = deviceName + "/elements/alpha_session_score"; betaAddress = deviceName + "/elements/beta_session_score"; //Debug.Log(address); Receiver.Bind(alphaAddress, ReceiveDouble); Receiver.Bind(betaAddress, ReceiveDouble); }
void Start() { osc = this.gameObject.AddComponent <OSCReceiver>(); osc.Bind("/accxyz", onMessage); osc.Bind("/1/toggle1", onToggle1); osc.Bind("/1/fader1", onFader1); osc.Bind("/1/fader5", onFader5); }
void Start() { //osc recieve setup: reciever.Bind("/muse/fog", FogOSC); reciever.Bind("/muse/grain", GrainOSC); print("bound"); vol = GetComponent <PostProcessVolume>(); }
private void Start() { ReceiverOSC.Bind("/player", ReceiveDebug); ReceiverOSC.Bind("/player1/cards", ReceivePlayer1CardsInfos); ReceiverOSC.Bind("/player2/cards", ReceivePlayer2CardsInfos); //ReceiverOSC.Bind("/player1/name", ReceivePlayer1NameInfos); //ReceiverOSC.Bind("/player2/name", ReceivePlayer2NameInfos); }
//oldMax is smaller than oldMin because we //want ascent in the old scale to //translate to descent in the new scale. void Start() { receiver = gameObject.AddComponent <OSCReceiver>(); //osc recieve setup: receiver.Bind("/muse/fog/*", AdjustFog); //receiver.Bind("/muse/grain", GrainOSC); receiver.Bind("/muse/*", AdjustWind); //prepare linear conversion variables. oldRange = oldMax - oldMin; newRange = newMax - oldMin; }
void Start() { _material = new Material(Shader); _receiver = GameObject.Find("OSCRx").GetComponent <OSCReceiver>(); _transmitterLeft = GameObject.Find("OSCTxLeft").GetComponent <OSCTransmitter>(); _transmitterRight = GameObject.Find("OSCTxRight").GetComponent <OSCTransmitter>(); _receiver.Bind(glitchIntensity, ReceiveGlitch); _receiver.Bind(glitchFlip, ReceiveGlitch); _receiver.Bind(glitchColor, ReceiveGlitch); }
//samples, clear, shutdown, recommendations, selectedsamples // Use this for initialization void Start() { receiver = gameObject.AddComponent <OSCReceiver>(); receiver.LocalPort = localPort; receiver.Bind(recommendationsFilter, HandleRecommendations); receiver.Bind(selectedSamplesFilter, HandleSelectedSamples); transmitter = gameObject.AddComponent <OSCTransmitter>(); transmitter.RemoteHost = remoteAddress; transmitter.RemotePort = remotePort; visualizer = gameObject.GetComponent <VisualizeRecommendations>(); }
// Update is called once per frame void Update() { Receiver.Bind(address_beta, ReceiveDoubleBeta); Receiver.Bind(address_alpha, ReceiveDoubleAlpha); Debug.Log(deviceName + "beta" + betaScore); Debug.Log(deviceName + "alpha" + alphaScore); num++; if (num == 5) { Receiver.UnbindAll(); num = 0; } }
// Use this for initialization void Start() { _receiver = this.gameObject.AddComponent <OSCReceiver>(); // Set local port. _receiver.LocalPort = 6000; // Bind "MessageReceived" method to special address. _receiver.Bind("/2/push13", onMessage1); _receiver.Bind("/2/push14", onMessage2); _receiver.Bind("/2/push15", onMessage3); _receiver.Bind("/2/push16", onMessage4); }
// Use this for initialization void Start() { started = false; osc = this.gameObject.AddComponent <OSCReceiver>(); osc.Bind("/mrmr accelerometer 0 jedermann", onMessageAccel); osc.Bind("/mrmr pushbutton 1 jedermann", onMessageButton); osc.Bind("/mrmr tactile3D 3 jedermann", writeToLog); // string path = Application.dataPath + "/Log.txt"; //// if (!File.Exists(path)) // //{ // File.WriteAllText(path, "Log file created"); // //} numCoins = 0; }
protected virtual void Start() { var scale = Random.Range(1f, 5f); _noiseScale = new Vector3(scale, scale, scale); _noisePosition = new Vector3(Random.Range(0f, 100f), Random.Range(0f, 100f), 0); _noiseRotation = new Vector3(0, 0, Random.Range(0f, 360f)); ReceiverTextScale.text = Vector3.one.ToString(); ReceiverTextRotate.text = Vector3.zero.ToString(); Receiver.Bind(_positionAddress, ReceivePosition); Receiver.Bind(_rotateAddress, ReceiveRotate); Receiver.Bind(_scaleAddress, ReceiveScale); }
void Start() { // Get the system and the emission module. Receiver.Bind(_gyroAddress, ReceiveXYZ); Update(); }
protected virtual void Start() { // Register receive callback. Receiver.Bind(_address, MessageReceived); // Create message var message = OSCMessage.Create(_address); // Create array var array = OSCValue.Array(); array.AddValue(OSCValue.Int(1)); // You can use AddValue(OSCValue) method only with OSCValue what stored Array type. array.AddValue(OSCValue.Float(2.5f)); array.AddValue(OSCValue.Color(Color.red)); // You can store another array inside array. // Warning! OSCValue with "Array" type cannot store itself. It can do infinite loop. var secondArray = OSCValue.Array(); secondArray.AddValue(OSCValue.String("This array...")); secondArray.AddValue(OSCValue.String("...inside another array!")); array.AddValue(secondArray); // Add array in message message.AddValue(array); // Send message Transmitter.Send(message); }
public void Start() { CorrectMessageAddress.text = _address; WrongMessageAddress.text = _address; Receiver.Bind(_address, ReceiveMessage); }
protected virtual void Start() { //set MGMT MGMT = GameObject.FindWithTag("MGMT").GetComponent <MGMT>(); // Creating a transmitter. _transmitter = gameObject.AddComponent <OSCTransmitter>(); // Set remote host address. _transmitter.RemoteHost = "127.0.0.1"; // Set remote port; _transmitter.RemotePort = TransmitPort; // Creating a receiver. _receiver = gameObject.AddComponent <OSCReceiver>(); // Set local port. _receiver.LocalPort = ReceivePort; // Bind "MessageReceived" method to special address. _receiver.Bind(_oscAddress, MessageReceived); //connect to EffectMaster, which CompressReadouts //assumes to find on this gameobject. effectsMaster = GetComponent <EffectsMaster>(); //Set Memory and Smoothing vars AFvals = new double[memory][]; Tvals = new double[memory][]; weightVals = new double[memory]; means = new double[4]; std_devs = new double[4]; history = new double[history_size][]; for (int i = 0; i < memory; i++) { AFvals[i] = new double[2]; Tvals[i] = new double[2]; for (int j = 0; j < 2; j++) { AFvals[i][j] = -1; Tvals[i][j] = -1; } weightVals[i] = (double)Mathf.Pow((float)weightRatio, (float)((memory - 1) - i)); weightsum += weightVals[i]; } for (int i = 0; i < history_size; i++) { history[i] = new double[4]; for (int j = 0; j < 4; j++) { history[i][j] = 0; } } //instantiate int array smoothedMerged = new float[50]; }
public void Update() { //var pos = new Vector3(heli.transform.localPosition.x, heli.transform.localPosition.y-1, heli.transform.localPosition.z+50); //this.transform.position = Camera.main.ScreenToWorldPoint(pos); Receiver.Bind(address, ReceiveDoubleBeta); if (betaScore < 0.2) { this.GetComponent <SpriteRenderer>().sprite = myFirstImage; } else if (betaScore < 0.4) { this.GetComponent <SpriteRenderer>().sprite = mySecondImage; } else if (betaScore < 0.6) { this.GetComponent <SpriteRenderer>().sprite = myThirdImage; } else if (betaScore < 0.8) { this.GetComponent <SpriteRenderer>().sprite = myFourthImage; } else if (betaScore <= 1) { this.GetComponent <SpriteRenderer>().sprite = myFifthImage; } }
public void Init(bool isRightPaddle) { Vector2 pos = Vector2.zero; if (isRightPaddle) { //place and scale paddle pos = new Vector2(GameManager.topRight.x, 0); pos -= Vector2.right * transform.localScale.x; //init bool isRight = isRightPaddle; input = "PaletteRight"; //init transmitters _transmitter = GameObject.Find("OSCTxRight").GetComponent <OSCTransmitter>(); _receiver = GameObject.Find("OSCRx").GetComponent <OSCReceiver>(); _receiver.Bind(rxPadPosRight, PadPosOSC); } else { pos = new Vector2(GameManager.bottomLeft.x, 0); pos += Vector2.right * transform.localScale.x; isRight = isRightPaddle; input = "PaletteLeft"; _transmitter = GameObject.Find("OSCTxLeft").GetComponent <OSCTransmitter>(); _receiver = GameObject.Find("OSCRx").GetComponent <OSCReceiver>(); _receiver.Bind(rxPadPosLeft, PadPosOSC); } //assign position and name transform.position = pos; transform.name = input; predictedpos = pos.y; }
protected virtual void Start() { ReceiverAddressMask.text = _maskAddress; TransmitterAddressFirst.text = _firstSlider; TransmitterAddressSecond.text = _secondSlider; Receiver.Bind(_maskAddress, MessageReceived); }
protected void Start() { originalPosition = transform.position; originalScale = transform.localScale; // Listen for OSC messages receiver.Bind(oscAddress, ReceivedMessage); }
public void Start() { TransmitterAddress.text = _address; ReceiverClassVector2Text.text = Vector3.zero.ToString(); Receiver.Bind(_address, ReceiveClass); }
private IEnumerator BindCoroutine() { yield return(null); if (receiver != null) { receiver.Bind(this); } }
private void Update() { Receiver.Bind(address_beta, ReceiveDoubleBeta); Receiver.Bind(address_alpha, ReceiveDoubleAlpha); if (valueList.Count() > pointNum) { valueList.RemoveAt(1); alphaList.RemoveAt(1); foreach (Transform child in graphContainer) { Destroy(child.gameObject); } } valueList.Add(betaScore); alphaList.Add(alphaScore); ShowGraphAlpha(valueList); ShowGraphBeta(alphaList); }
public virtual void Bind() { if (receiver != null) { receiver.Bind(this); } bindedReceiver = receiver; }
protected virtual void Start() { //Debug.Log("in Start()!"); // Creating a transmitter. _transmitter = gameObject.AddComponent <OSCTransmitter>(); // Set remote host address. _transmitter.RemoteHost = "127.0.0.1"; // Set remote port; _transmitter.RemotePort = 7001; // Creating a receiver. _receiver = gameObject.AddComponent <OSCReceiver>(); // Set local port. _receiver.LocalPort = 7000; // Bind "MessageReceived" method to special address. _receiver.Bind(_oscAddress, MessageReceived); AFvals = new double[memory][]; Tvals = new double[memory][]; weightVals = new double[memory]; means = new double[4]; std_devs = new double[4]; history = new double[history_size][]; recording = new double[recording_time * 10][]; //number of samples is recording time * 10 samples / sec, 4 electrodes for (int i = 0; i < recording.Length; i++) { recording[i] = new double[4]; //4 electrodes } for (int i = 0; i < memory; i++) { AFvals[i] = new double[2]; Tvals[i] = new double[2]; for (int j = 0; j < 2; j++) { AFvals[i][j] = -1; Tvals[i][j] = -1; } weightVals[i] = (double)Mathf.Pow((float)weightRatio, (float)((memory - 1) - i)); weightsum += weightVals[i]; } for (int i = 0; i < history_size; i++) { history[i] = new double[4]; for (int j = 0; j < 4; j++) { history[i][j] = 0; } } }
void Start() { Receiver.Bind(tuioAddress, ReceiveMessage); cursors = new Dictionary <int, TuioCursor> (); updatedCursors = new List <TuioCursor> (); addedCursors = new List <int> (); removedCursors = new List <int> (); }
// Start is called before the first frame update void Start() { tr = GetComponent <TrailRenderer>(); _transmitter = GameObject.Find("OSCTxLeft").GetComponent <OSCTransmitter>(); _receiver = GameObject.Find("OSCRx").GetComponent <OSCReceiver>(); _receiver.Bind(trailAddress, ChangeTrailLen); tr.time = trailLenBall; oldTraiLen = trailLenBall; }
void StartOSCReceiver() { // Creating a receiver. _receiver = gameObject.AddComponent <OSCReceiver>(); // Set local port. _receiver.LocalPort = 9876; // Bind "MessageReceived" method to special address. _receiver.Bind(_oscAddress, MessageReceived); }
void Start() { // Get the system and the emission module. Receiver.Bind(address, ReceiveDoubleAlpha); ps = GetComponent <ParticleSystem>(); var emissionModule = ps.emission; GetValue(); Update(); }
// Start is called before the first frame update private void Start() { Receiver.Bind(_rateAddress, ReceiveFloat); Receiver.Bind(_gravityAddress, ReceiveFloat); Receiver.Bind("/2/pauseSpawning", ReceiveInt); Receiver.Bind("/2/blueActivate", ReceiveInt); Receiver.Bind("/2/pinkActivate", ReceiveInt); Receiver.Bind("/2/whiteActivate", ReceiveInt); Receiver.Bind("/2/greenActivate", ReceiveInt); Receiver.Bind("/2/redActivate", ReceiveInt); }