/// <summary> /// Helper function that adds a widget collider to the specified object. /// </summary> static void AttachCollider(object obj) { if (Selection.activeGameObject != null) { for (int i = 0; i < Selection.gameObjects.Length; ++i) { NGUITools.AddWidgetCollider(Selection.gameObjects[i]); NGUITools.AddButtonScale(Selection.gameObjects[i]); } } }