Exemple #1
0
    static public T Begin <T>(GameObject go, float duration, bool destroyAferTween) where T : UITweener
    {
        T comp = go.GetComponent <T>();

#if UNITY_FLASH
        if ((object)comp == null)
        {
            comp = (T)go.AddComponent <T>();
        }
#else
        if (comp == null)
        {
            comp = go.AddComponent <T>();
        }
#endif
        comp.duration           = duration;
        comp.mFactor            = 0f;
        comp.style              = Style.Once;
        comp.enabled            = true;
        comp.mDestroyAfterTween = destroyAferTween;
        UIWidget[] widgets     = comp.GetComponentsInChildren <UIWidget>(true);
        UIWidget[] selfWidgets = comp.GetComponents <UIWidget>();
        comp.chidrenWidgets = NGUITools.CombieArray <UIWidget>(widgets, selfWidgets);
        return(comp);
    }
Exemple #2
0
    /// <summary>
    /// Update on start, so there is no frame in-between.
    /// </summary>

    void Start()
    {
        if (chidrenWidgets == null || chidrenWidgets.Length == 0)
        {
            UIWidget[] widgets     = GetComponentsInChildren <UIWidget>(true);
            UIWidget[] selfWidgets = GetComponents <UIWidget>();
            chidrenWidgets = NGUITools.CombieArray <UIWidget>(widgets, selfWidgets);
        }
        Update();
    }