Example #1
0
    /// <summary>
    /// Helper function that adds a widget collider to the specified object.
    /// </summary>

    static void AttachCollider(object obj)
    {
        if (Selection.activeGameObject != null)
        {
            for (int i = 0; i < Selection.gameObjects.Length; ++i)
            {
                NGUITools.AddWidgetCollider(Selection.gameObjects[i]);
                NGUITools.AddButtonScale(Selection.gameObjects[i]);
            }
        }
    }