void SubLayout() { if (go2 != null) { //GUILayout.FlexibleSpace(); SetWidgetAttr(go2); SetLabel(go2); checkCollider = GUILayout.Toggle(checkCollider, "Scale Collider"); //GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); PositionLayout(); GUILayout.Space(20); ScaleLayout(); GUILayout.EndHorizontal(); GUILayout.Space(10); vec = GUILayout.BeginScrollView(vec); for (int i = 0; i < go2.Length; i++) { GUILayout.BeginHorizontal(); EditorGUILayout.TextField(NGUITools.GetHierarchy(go2[i])); EditorGUILayout.ObjectField(go2[i], typeof(GameObject), true, GUILayout.Width(150)); GUILayout.EndHorizontal(); GUILayout.Space(10); GUILayout.BeginHorizontal(); EditorGUILayout.TextField("LocalPosition: " + go2[i].transform.localPosition.ToString()); EditorGUILayout.TextField("LocalScale : " + go2[i].transform.localScale.ToString()); GUILayout.EndHorizontal(); } GUILayout.EndScrollView(); } }
static public int GetHierarchy_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.GameObject a1; checkType(l, 1, out a1); var ret = NGUITools.GetHierarchy(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
void ChangeColor(GameObject target, Color color) { if (enabled) { UIWidget widget = target.GetComponent <UIWidget>(); if (widget != null) { widget.color = color; } else { Renderer ren = target.renderer; if (ren != null) { ren.material.color = color; } else { Light lt = target.light; if (lt != null) { lt.color = color; } else { Debug.LogWarning(NGUITools.GetHierarchy(gameObject) + " has nothing for UIButtonColor to color", this); enabled = false; } } } } }
/// <summary> /// Draw details about the specified monobehavior in column format. /// </summary> bool DrawObject(Object ob) { bool retVal = false; Component comp = ob as Component; GUILayout.BeginHorizontal(); { if (comp != null && EditorUtility.IsPersistent(comp.gameObject)) { GUI.contentColor = new Color(0.6f, 0.8f, 1f); } GUILayout.Label(NGUITools.GetTypeName(ob), "AS TextArea", GUILayout.Width(80f), GUILayout.Height(20f)); if (comp != null) { GUILayout.Label(NGUITools.GetHierarchy(comp.gameObject), "AS TextArea", GUILayout.Height(20f)); } else if (ob is Font) { Font fnt = ob as Font; GUILayout.Label(fnt.name, "AS TextArea", GUILayout.Height(20f)); } GUI.contentColor = Color.white; retVal = GUILayout.Button("Select", "ButtonLeft", GUILayout.Width(60f), GUILayout.Height(16f)); } GUILayout.EndHorizontal(); return(retVal); }
public static void CreateBitmap(PsdLayerToNGUI.Data data) { // Create a new game object for the font var name = data.fontTexture.name; var go = new GameObject(name); var bitmapFont = go.AddComponent <UIFont>(); NGUISettings.ambigiousFont = bitmapFont; NGUISettings.fontData = data.fontData; NGUISettings.fontTexture = data.fontTexture; { BMFontReader.Load(bitmapFont.bmFont, NGUITools.GetHierarchy(bitmapFont.gameObject), NGUISettings.fontData.bytes); bitmapFont.spriteName = NGUISettings.fontTexture.name; bitmapFont.atlas = NGUISettings.atlas; } // Update the prefab #if UNITY_3_4 EditorUtility.ReplacePrefab(go, NGUIFontCreator.fontPrefab); #else PrefabUtility.ReplacePrefab(go, NGUIFontCreator.fontPrefab); #endif GameObject.DestroyImmediate(go); AssetDatabase.Refresh(); // Select the atlas go = AssetDatabase.LoadAssetAtPath(fontPrefabPath, typeof(GameObject)) as GameObject; data.fontPrefab = go.GetComponent <UIFont>(); data.fontPrefab.spriteName = name; NGUISettings.ambigiousFont = data.fontPrefab; }
void DrawDetail(Entry ent, UIWidget w, int dc) { GUILayout.BeginHorizontal(GUILayout.MinHeight(20f)); GUILayout.Space(24f); GUILayout.Label(w.depth.ToString(), GUILayout.Width(52f)); var start = NGUITools.GetHierarchy(ent.panel.gameObject).Length + 1; var text = NGUITools.GetHierarchy(w.gameObject).Substring(start); if (!w.isSelectable) { GUI.color = new Color(1f, 1f, 1f, 0.5f); } if (GUILayout.Button(text, EditorStyles.label, GUILayout.MinWidth(100f))) { Selection.activeGameObject = w.isSelectable ? w.gameObject : w.transform.parent.gameObject; } if (!w.isSelectable) { GUI.color = new Color(1f, 1f, 1f, 1f); } GUILayout.Label(dc.ToString(), GUILayout.Width(64f)); GUILayout.Label(w.geometry != null ? (w.geometry.verts.Count / 2).ToString() : "0", GUILayout.Width(30f)); GUILayout.Space(58f); GUILayout.EndHorizontal(); }
private void Start() { mAnim = GetComponentInChildren <Animation>(); if (mAnim == null) { Debug.LogWarning(NGUITools.GetHierarchy(base.gameObject) + " has no Animation component"); Object.Destroy(this); return; } foreach (AnimationState item in mAnim) { if (item.clip.name == "idle") { item.layer = 0; mIdle = item.clip; mAnim.Play(mIdle.name); } else if (item.clip.name.StartsWith("idle")) { item.layer = 1; mBreaks.Add(item.clip); } } if (mBreaks.Count == 0) { Object.Destroy(this); } }
static void CreateFont(UIFont font, int create, Material mat) { if (create == 1) { // New dynamic font font.atlas = null; font.dynamicFont = NGUISettings.dynamicFont; font.dynamicFontSize = NGUISettings.dynamicFontSize; font.dynamicFontStyle = NGUISettings.dynamicFontStyle; } else { // New bitmap font font.dynamicFont = null; BMFontReader.Load(font.bmFont, NGUITools.GetHierarchy(font.gameObject), NGUISettings.fontData.bytes); if (create == 2) { font.atlas = null; font.material = mat; } else if (create == 3) { font.spriteName = NGUISettings.fontTexture.name; font.atlas = NGUISettings.atlas; } } }
/// <summary> /// Add the specified widget to the managed list. /// </summary> public void AddWidget(UIWidget w) { if (w != null) { #if UNITY_EDITOR if (w.cachedTransform.parent != null) { UIWidget parentWidget = NGUITools.FindInParents <UIWidget>(w.cachedTransform.parent.gameObject); if (parentWidget != null) { w.cachedTransform.parent = parentWidget.cachedTransform.parent; Debug.LogError("You should never nest widgets! Parent them to a common game object instead. Forcefully changing the parent.", w); // If the error above gets triggered, it means that you parented one widget to another. // If left unchecked, this may lead to odd behavior in the UI. Consider restructuring your UI. // For example, if you were trying to do this: // Widget #1 // | // +- Widget #2 // You can do this instead, fixing the problem: // GameObject (scale 1, 1, 1) // | // +- Widget #1 // | // +- Widget #2 } } #endif UINode node = AddTransform(w.cachedTransform); if (node != null) { node.widget = w; w.visibleFlag = 1; if (!mWidgets.Contains(w)) { mWidgets.Add(w); if (!mChanged.Contains(w.material)) { mChanged.Add(w.material); mChangedLastFrame = true; } mDepthChanged = true; mWidgetsAdded = true; } } else { Debug.LogError("Unable to find an appropriate root for " + NGUITools.GetHierarchy(w.gameObject) + "\nPlease make sure that there is at least one game object above this widget!", w.gameObject); } } }
protected void Init() { if (this.tweenTarget == null) { this.tweenTarget = base.gameObject; } UIWidget component = this.tweenTarget.GetComponent <UIWidget>(); if (component != null) { this.mColor = component.color; } else { Renderer renderer = this.tweenTarget.renderer; if (renderer != null) { this.mColor = renderer.material.color; } else { Light light = this.tweenTarget.light; if (light != null) { this.mColor = light.color; } else { Debug.LogWarning(NGUITools.GetHierarchy(base.gameObject) + " has nothing for UIButtonColor to color", this); base.enabled = false; } } } this.OnEnable(); }
/// <summary> /// Find all idle animations. /// </summary> void Start() { mAnim = GetComponentInChildren <Animation>(); if (mAnim == null) { Debug.LogWarning(NGUITools.GetHierarchy(gameObject) + " has no Animation component"); Destroy(this); } else { foreach (AnimationState state in mAnim) { if (state.clip.name == "idle") { state.layer = 0; mIdle = state.clip; mAnim.Play(mIdle.name); } else if (state.clip.name.StartsWith("idle")) { state.layer = 1; mBreaks.Add(state.clip); } } // No idle breaks found -- this script is unnecessary if (mBreaks.Count == 0) { Destroy(this); } } }
void OnGUI() { if (debug && hoveredObject != null) { GUILayout.Label("Last Hit: " + NGUITools.GetHierarchy(hoveredObject).Replace("\"", "")); } }
private void OnGUI() { if (GUILayout.Button("clear", new GUILayoutOption[] { GUILayout.Height(30f) })) { NGUIDebug.mLines.Clear(); } if (NGUIDebug.mLines.Count == 0) { if (NGUIDebug.mRayDebug && UICamera.hoveredObject != null) { GUILayout.Label("Last Hit: " + NGUITools.GetHierarchy(UICamera.hoveredObject).Replace("\"", string.Empty), new GUILayoutOption[0]); } } else { int i = 0; int count = NGUIDebug.mLines.Count; while (i < count) { GUIStyle gUIStyle = new GUIStyle(); gUIStyle.fontSize = 26; gUIStyle.normal.textColor = Color.red; GUILayout.Label(NGUIDebug.mLines[i], gUIStyle, new GUILayoutOption[0]); i++; } } }
void OnGUI() { if (debug && lastHit.collider != null) { GUILayout.Label("Last Hit: " + NGUITools.GetHierarchy(lastHit.collider.gameObject).Replace("\"", "")); } }
static void CreateFont(UIFont font, int create, Material mat) { if (create == 1) { // New dynamic font //font.atlas = null; //font.dynamicFont = NGUISettings.trueTypeFont; //font.dynamicFontStyle = NGUISettings.fontStyle; Debug.LogError("Creating UIFont for dynamic fonts is no longer needed. Reference the font directly on your label."); } else { // New bitmap font font.dynamicFont = null; BMFontReader.Load(font.bmFont, NGUITools.GetHierarchy(font.gameObject), NGUISettings.fontData.bytes); if (create == 2) { font.atlas = null; font.material = mat; } else if (create == 3) { font.spriteName = NGUISettings.fontTexture.name; font.atlas = NGUISettings.atlas; } } }
public void AddWidget(UIWidget w) { if (w != null) { UINode node = this.AddTransform(w.cachedTransform); if (node != null) { node.widget = w; if (!this.mWidgets.Contains(w)) { this.mWidgets.Add(w); if (!this.mChanged.Contains(w.material)) { this.mChanged.Add(w.material); this.mChangedLastFrame = true; } this.mDepthChanged = true; } } else { Debug.LogError("Unable to find an appropriate UIRoot for " + NGUITools.GetHierarchy(w.gameObject) + "\nPlease make sure that there is at least one game object above this widget!", w.gameObject); } } }
protected void Init() { this.mInitDone = true; if (this.tweenTarget == null) { this.tweenTarget = base.gameObject; } UIWidget component = this.tweenTarget.GetComponent <UIWidget>(); if (component == null) { Renderer renderer = this.tweenTarget.renderer; if (renderer == null) { Light light = this.tweenTarget.light; if (light == null) { Debug.LogWarning(string.Concat(NGUITools.GetHierarchy(base.gameObject), " has nothing for UIButtonColor to color"), this); base.enabled = false; } else { this.mColor = light.color; } } else { this.mColor = renderer.material.color; } } else { this.mColor = component.color; } }
// Token: 0x06000133 RID: 307 RVA: 0x0001309C File Offset: 0x0001129C private void Start() { this.mAnim = base.GetComponentInChildren <Animation>(); if (this.mAnim == null) { Debug.LogWarning(NGUITools.GetHierarchy(base.gameObject) + " has no Animation component"); UnityEngine.Object.Destroy(this); return; } foreach (object obj in this.mAnim) { AnimationState animationState = (AnimationState)obj; if (animationState.clip.name == "idle") { animationState.layer = 0; this.mIdle = animationState.clip; this.mAnim.Play(this.mIdle.name); } else if (animationState.clip.name.StartsWith("idle")) { animationState.layer = 1; this.mBreaks.Add(animationState.clip); } } if (this.mBreaks.Count == 0) { UnityEngine.Object.Destroy(this); } }
public static T Begin <T>(GameObject go, float duration, float delay = 0f) where T : UITweener { T t = go.GetComponent <T>(); if (t != null && t.tweenGroup != 0) { t = (T)((object)null); T[] components = go.GetComponents <T>(); int i = 0; int num = components.Length; while (i < num) { t = components[i]; if (t != null && t.tweenGroup == 0) { break; } t = (T)((object)null); i++; } } if (t == null) { t = go.AddComponent <T>(); if (t == null) { Debug.LogError(string.Concat(new object[] { "Unable to add ", typeof(T), " to ", NGUITools.GetHierarchy(go) }), go); return((T)((object)null)); } } t.mStarted = false; t.mFactor = 0f; t.duration = duration; t.mDuration = duration; t.delay = delay; t.mAmountPerDelta = ((duration <= 0f) ? 1000f : Mathf.Abs(1f / duration)); t.style = UITweener.Style.Once; t.animationCurve = new AnimationCurve(new Keyframe[] { new Keyframe(0f, 0f, 0f, 1f), new Keyframe(1f, 1f, 1f, 0f) }); t.eventReceiver = null; t.callWhenFinished = null; t.onFinished.Clear(); if (t.mTemp != null) { t.mTemp.Clear(); } t.enabled = true; return(t); }
private static int GetHierarchy(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); GameObject obj = (GameObject)LuaScriptMgr.GetUnityObject(L, 1, typeof(GameObject)); string hierarchy = NGUITools.GetHierarchy(obj); LuaScriptMgr.Push(L, hierarchy); return(1); }
static int GetHierarchy(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); GameObject arg0 = (GameObject)LuaScriptMgr.GetUnityObject(L, 1, typeof(GameObject)); string o = NGUITools.GetHierarchy(arg0); LuaScriptMgr.Push(L, o); return(1); }
private void Awake() { this.mCam = base.GetComponent <Camera>(); this.mTrans = base.transform; if (this.rootForBounds == null) { Debug.LogError(NGUITools.GetHierarchy(base.gameObject) + " needs the 'Root For Bounds' parameter to be set", this); base.enabled = false; } }
private void Awake() { this.mCam = base.camera; this.mTrans = base.transform; if (this.rootForBounds == null) { Debug.LogError(string.Concat(NGUITools.GetHierarchy(base.gameObject), " needs the 'Root For Bounds' parameter to be set"), this); base.enabled = false; } }
private void Awake() { mCam = camera; mTrans = transform; if (rootForBounds == null) { Debug.LogError(NGUITools.GetHierarchy(gameObject) + " needs the 'Root For Bounds' parameter to be set", this); enabled = false; } }
/// <summary> /// Starts the tweening operation. /// </summary> static public T Begin <T> (GameObject go, float duration, float delay = 0f) where T : UITweener { T comp = go.GetComponent <T>(); #if UNITY_FLASH if ((object)comp == null) { comp = (T)go.AddComponent <T>(); } #else // Find the tween with an unset group ID (group ID of 0). if (comp != null && comp.tweenGroup != 0) { comp = null; T[] comps = go.GetComponents <T>(); for (int i = 0, imax = comps.Length; i < imax; ++i) { comp = comps[i]; if (comp != null && comp.tweenGroup == 0) { break; } comp = null; } } if (comp == null) { comp = go.AddComponent <T>(); if (comp == null) { Debug.LogError("Unable to add " + typeof(T) + " to " + NGUITools.GetHierarchy(go), go); return(null); } } #endif comp.mStarted = false; comp.mFactor = 0f; comp.duration = duration; comp.mDuration = duration; comp.delay = delay; comp.mAmountPerDelta = duration > 0f ? Mathf.Abs(1f / duration) : 1000f; comp.style = Style.Once; comp.animationCurve = new AnimationCurve(new Keyframe(0f, 0f, 0f, 1f), new Keyframe(1f, 1f, 1f, 0f)); comp.eventReceiver = null; comp.callWhenFinished = null; comp.onFinished.Clear(); if (comp.mTemp != null) { comp.mTemp.Clear(); } comp.enabled = true; return(comp); }
private void Start() { this.mCam = base.GetComponent <Camera>(); this.mTrans = base.transform; this.mRoot = NGUITools.FindInParents <UIRoot>(base.gameObject); if (this.rootForBounds == (UnityEngine.Object)null) { global::Debug.LogError(NGUITools.GetHierarchy(base.gameObject) + " needs the 'Root For Bounds' parameter to be set", this); base.enabled = false; } }
private void Start() { mCam = GetComponent <Camera>(); mTrans = base.transform; mRoot = NGUITools.FindInParents <UIRoot>(base.gameObject); if (rootForBounds == null) { Debug.LogError(NGUITools.GetHierarchy(base.gameObject) + " needs the 'Root For Bounds' parameter to be set", this); base.enabled = false; } }
public override void Init() { base.Init(); this.m_uiSprite = base.GetComponent <UISprite>(); if (null == this.m_uiSprite) { string hierarchy = NGUITools.GetHierarchy(base.gameObject); Debug.LogError("null == m_uiSprite:" + hierarchy); } this.m_uiSpriteAnimation = base.GetComponent <UISpriteAnimation>(); }
/// <summary> /// Cache the common components. /// </summary> void Awake() { mCam = GetComponent <Camera>(); mTrans = transform; if (rootForBounds == null) { LogSystem.LogWarning(NGUITools.GetHierarchy(gameObject), " needs the 'Root For Bounds' parameter to be set", this); enabled = false; } }
private void Start() { this.mCam = base.GetComponent <Camera>(); this.mTrans = base.get_transform(); this.mRoot = NGUITools.FindInParents <UIRoot>(base.get_gameObject()); if (this.rootForBounds == null) { Debug.LogError(NGUITools.GetHierarchy(base.get_gameObject()) + " needs the 'Root For Bounds' parameter to be set", this); base.set_enabled(false); } }