void OnTriggerStay2D(Collider2D other) { if (other.gameObject.CompareTag(flameTag)) { Debug.Log("Flame in range"); if (GameManager.Instance.LookForFlame(gameObject.transform) == true) { Debug.Log("FLAME FOUND HUE HUE"); monsterController.flameInRange = true; monsterController.FlameInRange(other.transform); } } }