void OnTriggerEnter(Collider collider)
    {
        Debug.Log("trigger enter");
        Debug.Log(collider.name);
        if (collider.tag == "Sword")
        {
            bool   critical = Random.Range(0, 2) == 1;
            double damage   = critical ? PlayerStatus.Attack * 2 : PlayerStatus.Attack;

            if (critical)
            {
                m_monsterController.GetAttack(MonsterController.DamageType.SwordCritical, damage);
            }
            else
            {
                m_monsterController.GetAttack(MonsterController.DamageType.Sword, damage);
            }

            Vector3 contactPoint = this.GetComponent <CapsuleCollider>().ClosestPoint(m_playerTransform.position);
            SpawnSwordAttackParticleEffects(contactPoint, Quaternion.identity);

            SwordAttackCameraShakeEffects();
        }

        //if (collider.tag == "Fu")
        //{
        //    m_monsterController.GetAttack(10);
        //}
    }
    private void Tm_CollisionEnter_FireBall(object sender, RFX4_TransformMotion.RFX4_CollisionInfo e)
    {
        Debug.Log(e.Hit.transform.name); //will print collided object name to the console.
        Transform hitTransform = e.Hit.transform;

        if (hitTransform.tag == "Ice")
        {
            hitTransform.GetComponent <IceFragBurst>().Do();
        }

        MonsterCollider monsterCollider = e.Hit.transform.GetComponent <MonsterCollider>();

        if (monsterCollider)
        {
            MonsterController monsterController = monsterCollider.GetMonsterController();
            monsterController.GetAttack(MonsterController.DamageType.Fu, PlayerStatus.FireBallAttack);
            //monsterCollider.GetMonsterController().GetAttack(fireBallAttack);
        }
    }