/// <summary> /// Function for when a player is in their Rolling gamestate. Here the dice are displayed /// and the player has the option to roll when pressing 'R'. They can also save the dice /// by clicking on them. /// </summary> private void Rolling() { _diceRow.Hidden = false; //RollingDice.Hidden = false; if (MonsterController.RollsRemaining(_localPlayer) == 0 || Engine.InputManager.KeyPressed(Keys.E)) { _rollButton.Hidden = true; _textPrompts.Clear(); Client.SendMessage("Rolled: " + GetDiceText(DiceController.GetDice())); Client.SendActionPacket(GameStateController.EndRolling()); //Buy Cards? _gameState = AskForCards(MonsterController.Energy(_localPlayer)) ? GameState.BuyCardPrompt : GameState.EndingTurn; return; } /* * if (Engine.InputManager.KeyPressed(Keys.R) && RollAnimation <= 0) * { * Client.SendActionPacket(GameStateController.Roll()); * RollAnimation = 30; * } */ if (Engine.InputManager.LeftClick()) { if (_rollButton.MouseOver(Engine.InputManager.FreshMouseState)) { Client.SendActionPacket(GameStateController.Roll()); } foreach (var ds in _diceRow.DiceSprites) { if (ds.MouseOver(Engine.InputManager.FreshMouseState)) { ds.Click(); } } /* * if (_rollButton.MouseOver(Engine.InputManager.FreshMouseState) && RollAnimation <= 0) * { * Client.SendActionPacket(GameStateController.Roll()); * RollAnimation = 30; * } */ } if (_textPrompts.Count > 0) { _textPrompts.Remove(_textPrompts[_textPrompts.Count - 1]); } var cardsOwned = ""; if (MonsterController.Cards(_localPlayer).Count > 0) { cardsOwned = MonsterController.Cards(_localPlayer)[0].Name; //TODO only displays first cards owned, need to show all if this works } _textPrompts.Add(new TextBlock("RollPrompt", new List <string> { "Your Turn! Rolls Left: " + MonsterController.GetById(_localPlayer).RemainingRolls, "Cards: " + cardsOwned })); }