예제 #1
0
    void OnTriggerStay2D(Collider2D other)
    {
        if (other.gameObject.CompareTag(flameTag))
        {
            Debug.Log("Flame in range");

            if (GameManager.Instance.LookForFlame(gameObject.transform) == true)
            {
                Debug.Log("FLAME FOUND HUE HUE");
                monsterController.flameInRange = true;
                monsterController.FlameInRange(other.transform);
            }
        }
    }