private void OnTriggerEnter(Collider other) { Lumberjack lumber = other.GetComponent <Lumberjack>(); if (other != null) { lumber.Rabbitify(); } }
private void OnTriggerEnter(Collider other) { Lumberjack lumber = other.GetComponent <Lumberjack>(); if (other != null) { lumber.Rabbitify(); } }