public EmulatorWindow() : base(GameWindowSettings.Default, NativeWindowSettings.Default) { Thread.CurrentThread.Name = "EmuWindow"; Load += WindowLoad; Resize += WindowResize; RenderFrame += WindowRender; UpdateFrame += WindowUpdate; Closing += WindowClosing; WindowBorder = WindowBorder.Fixed; _logger = Lumberjack.CreateLogger("RmEmulator"); _glLogger = Lumberjack.CreateLogger("OpenGL"); }
static ShaderProgram() { _logger = Lumberjack.CreateLogger("GLSL"); }