public EmulatorWindow() : base(GameWindowSettings.Default, NativeWindowSettings.Default)
        {
            Thread.CurrentThread.Name = "EmuWindow";

            Load   += WindowLoad;
            Resize += WindowResize;

            RenderFrame += WindowRender;
            UpdateFrame += WindowUpdate;

            Closing += WindowClosing;

            WindowBorder = WindowBorder.Fixed;

            _logger   = Lumberjack.CreateLogger("RmEmulator");
            _glLogger = Lumberjack.CreateLogger("OpenGL");
        }
Exemple #2
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 static ShaderProgram()
 {
     _logger = Lumberjack.CreateLogger("GLSL");
 }