IEnumerator SetUpRety() { ScreensManager.instance.ShowGameScreen(true); TransitionManager.instance.StartTransition(); yield return(new WaitForSeconds(2f)); ResumeGame(); inGame = false; InputsManager.instance.DisableTouch(); CreateLvl(); myLumberJack.GoToIdle(); yield return(new WaitForSeconds(3f)); TransitionManager.instance.ComeBackFromTransition(); StartCountdown(); currRageAmount = 0f; UpdateRage(); }