static int resGet(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { string arg0 = ToLua.CheckString(L, 1); System.Action <UnityEngine.GameObject> arg1 = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L, 2); LuaExtend.resGet(arg0, arg1); return(0); } else if (count == 3) { string arg0 = ToLua.CheckString(L, 1); System.Action <UnityEngine.GameObject> arg1 = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L, 2); E_PoolMode arg2 = (E_PoolMode)ToLua.CheckObject(L, 3, typeof(E_PoolMode)); LuaExtend.resGet(arg0, arg1, arg2); return(0); } else if (count == 4) { string arg0 = ToLua.CheckString(L, 1); System.Action <UnityEngine.GameObject> arg1 = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L, 2); E_PoolMode arg2 = (E_PoolMode)ToLua.CheckObject(L, 3, typeof(E_PoolMode)); E_PoolType arg3 = (E_PoolType)ToLua.CheckObject(L, 4, typeof(E_PoolType)); LuaExtend.resGet(arg0, arg1, arg2, arg3); return(0); } else if (count == 5) { string arg0 = ToLua.CheckString(L, 1); System.Action <UnityEngine.GameObject> arg1 = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L, 2); E_PoolMode arg2 = (E_PoolMode)ToLua.CheckObject(L, 3, typeof(E_PoolMode)); E_PoolType arg3 = (E_PoolType)ToLua.CheckObject(L, 4, typeof(E_PoolType)); float arg4 = (float)LuaDLL.luaL_checknumber(L, 5); LuaExtend.resGet(arg0, arg1, arg2, arg3, arg4); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaExtend.resGet")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }