Exemple #1
0
    static int resGet(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                string arg0 = ToLua.CheckString(L, 1);
                System.Action <UnityEngine.GameObject> arg1 = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L, 2);
                LuaExtend.resGet(arg0, arg1);
                return(0);
            }
            else if (count == 3)
            {
                string arg0 = ToLua.CheckString(L, 1);
                System.Action <UnityEngine.GameObject> arg1 = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L, 2);
                E_PoolMode arg2 = (E_PoolMode)ToLua.CheckObject(L, 3, typeof(E_PoolMode));
                LuaExtend.resGet(arg0, arg1, arg2);
                return(0);
            }
            else if (count == 4)
            {
                string arg0 = ToLua.CheckString(L, 1);
                System.Action <UnityEngine.GameObject> arg1 = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L, 2);
                E_PoolMode arg2 = (E_PoolMode)ToLua.CheckObject(L, 3, typeof(E_PoolMode));
                E_PoolType arg3 = (E_PoolType)ToLua.CheckObject(L, 4, typeof(E_PoolType));
                LuaExtend.resGet(arg0, arg1, arg2, arg3);
                return(0);
            }
            else if (count == 5)
            {
                string arg0 = ToLua.CheckString(L, 1);
                System.Action <UnityEngine.GameObject> arg1 = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L, 2);
                E_PoolMode arg2 = (E_PoolMode)ToLua.CheckObject(L, 3, typeof(E_PoolMode));
                E_PoolType arg3 = (E_PoolType)ToLua.CheckObject(L, 4, typeof(E_PoolType));
                float      arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
                LuaExtend.resGet(arg0, arg1, arg2, arg3, arg4);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaExtend.resGet"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }