static int _m_doUpDownScaleAnim_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 3 && translator.Assignable <UnityEngine.GameObject>(L, 1) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <System.Action>(L, 3))
                {
                    UnityEngine.GameObject obj = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    string        title        = LuaAPI.lua_tostring(L, 2);
                    System.Action onFinish     = translator.GetDelegate <System.Action>(L, 3);

                    DG.Tweening.Tweener __cl_gen_ret = LuaExtend.doUpDownScaleAnim(obj, title, onFinish);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 2 && translator.Assignable <UnityEngine.GameObject>(L, 1) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    UnityEngine.GameObject obj = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    string title = LuaAPI.lua_tostring(L, 2);

                    DG.Tweening.Tweener __cl_gen_ret = LuaExtend.doUpDownScaleAnim(obj, title);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 1 && translator.Assignable <UnityEngine.GameObject>(L, 1))
                {
                    UnityEngine.GameObject obj = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));

                    DG.Tweening.Tweener __cl_gen_ret = LuaExtend.doUpDownScaleAnim(obj);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to LuaExtend.doUpDownScaleAnim!"));
        }
Exemple #2
0
    static int doUpDownScaleAnim(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                DG.Tweening.Tweener    o    = LuaExtend.doUpDownScaleAnim(arg0);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 2)
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                string arg1           = ToLua.CheckString(L, 2);
                DG.Tweening.Tweener o = LuaExtend.doUpDownScaleAnim(arg0, arg1);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 3)
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                string              arg1    = ToLua.CheckString(L, 2);
                System.Action       arg2    = (System.Action)ToLua.CheckDelegate <System.Action>(L, 3);
                DG.Tweening.Tweener o       = LuaExtend.doUpDownScaleAnim(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaExtend.doUpDownScaleAnim"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }