Exemple #1
0
    // Use this for initialization
    void Start()
    {
        //
        Lua_Register.Init();

        wLua.Init();
        wLua.luaPath = Path.Combine(UnityEngine.Application.streamingAssetsPath, "Lua");
        Debug.Log("LuaPath is:" + wLua.luaPath);

        System.IntPtr L = wLua.L;
        if (!LuaExtend.DoString(L, " require 'mytest'"))
        {
            //UnityEngine.Debug.LogWarning("lua2:" + LuaDLL.lua_tostring(L, -1));
            //throw new LuaException(LuaDLL.lua_tostring(L, -1));
        }

        LuaDLL.wlua_getglobal(L, "func2");
        LuaExtend.PCall(L, 0, 0);

        LuaDLL.wlua_getglobal(L, "mytable");
        if (LuaDLL.wlua_len(L, -1) == LuaDLL.LUA_OK)
        {
            int len = (int)LuaDLL.lua_tointeger(L, -1);
            Debug.Log("xxx:" + len);
        }
        LuaDLL.lua_pop(L, 2);
    }
Exemple #2
0
    static int setObjPos(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                UnityEngine.Vector3    arg1 = ToLua.ToVector3(L, 2);
                LuaExtend.setObjPos(arg0, arg1);
                return(0);
            }
            else if (count == 4)
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
                float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
                float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
                LuaExtend.setObjPos(arg0, arg1, arg2, arg3);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaExtend.setObjPos"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #3
0
    static int killTweener(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                DG.Tweening.Tweener arg0 = (DG.Tweening.Tweener)ToLua.CheckObject <DG.Tweening.Tweener>(L, 1);
                LuaExtend.killTweener(arg0);
                return(0);
            }
            else if (count == 2)
            {
                DG.Tweening.Tweener arg0 = (DG.Tweening.Tweener)ToLua.CheckObject <DG.Tweening.Tweener>(L, 1);
                bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
                LuaExtend.killTweener(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaExtend.killTweener"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #4
0
    static int subRef(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1)
            {
                string arg0 = ToLua.CheckString(L, 1);
                LuaExtend.subRef(arg0);
                return(0);
            }
            else if (count == 2)
            {
                string arg0 = ToLua.CheckString(L, 1);
                int    arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
                LuaExtend.subRef(arg0, arg1);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaExtend.subRef"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
        static int _m_doLocalMoveTo_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 5 && translator.Assignable <UnityEngine.GameObject>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.Vector3>(L, 3) && translator.Assignable <DG.Tweening.TweenCallback>(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    UnityEngine.GameObject obj = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    float dur = (float)LuaAPI.lua_tonumber(L, 2);
                    UnityEngine.Vector3       end; translator.Get(L, 3, out end);
                    DG.Tweening.TweenCallback call = translator.GetDelegate <DG.Tweening.TweenCallback>(L, 4);
                    float delay = (float)LuaAPI.lua_tonumber(L, 5);

                    DG.Tweening.Tweener __cl_gen_ret = LuaExtend.doLocalMoveTo(obj, dur, end, call, delay);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 4 && translator.Assignable <UnityEngine.GameObject>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.Vector3>(L, 3) && translator.Assignable <DG.Tweening.TweenCallback>(L, 4))
                {
                    UnityEngine.GameObject obj = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    float dur = (float)LuaAPI.lua_tonumber(L, 2);
                    UnityEngine.Vector3       end; translator.Get(L, 3, out end);
                    DG.Tweening.TweenCallback call = translator.GetDelegate <DG.Tweening.TweenCallback>(L, 4);

                    DG.Tweening.Tweener __cl_gen_ret = LuaExtend.doLocalMoveTo(obj, dur, end, call);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 3 && translator.Assignable <UnityEngine.GameObject>(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && translator.Assignable <UnityEngine.Vector3>(L, 3))
                {
                    UnityEngine.GameObject obj = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    float dur = (float)LuaAPI.lua_tonumber(L, 2);
                    UnityEngine.Vector3 end; translator.Get(L, 3, out end);

                    DG.Tweening.Tweener __cl_gen_ret = LuaExtend.doLocalMoveTo(obj, dur, end);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to LuaExtend.doLocalMoveTo!"));
        }
        static int _m_addMinHandler_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1) && translator.Assignable <System.Action <int> >(L, 2) && translator.Assignable <System.Action <int> >(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))
                {
                    int endCount = LuaAPI.xlua_tointeger(L, 1);
                    System.Action <int> eHandler = translator.GetDelegate <System.Action <int> >(L, 2);
                    System.Action <int> cHandler = translator.GetDelegate <System.Action <int> >(L, 3);
                    int interval = LuaAPI.xlua_tointeger(L, 4);

                    long __cl_gen_ret = LuaExtend.addMinHandler(endCount, eHandler, cHandler, interval);
                    LuaAPI.lua_pushint64(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1) && translator.Assignable <System.Action <int> >(L, 2) && translator.Assignable <System.Action <int> >(L, 3))
                {
                    int endCount = LuaAPI.xlua_tointeger(L, 1);
                    System.Action <int> eHandler = translator.GetDelegate <System.Action <int> >(L, 2);
                    System.Action <int> cHandler = translator.GetDelegate <System.Action <int> >(L, 3);

                    long __cl_gen_ret = LuaExtend.addMinHandler(endCount, eHandler, cHandler);
                    LuaAPI.lua_pushint64(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1) && translator.Assignable <System.Action <int> >(L, 2))
                {
                    int endCount = LuaAPI.xlua_tointeger(L, 1);
                    System.Action <int> eHandler = translator.GetDelegate <System.Action <int> >(L, 2);

                    long __cl_gen_ret = LuaExtend.addMinHandler(endCount, eHandler);
                    LuaAPI.lua_pushint64(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to LuaExtend.addMinHandler!"));
        }
        static int _m_doUpDownScaleAnim_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 3 && translator.Assignable <UnityEngine.GameObject>(L, 1) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <System.Action>(L, 3))
                {
                    UnityEngine.GameObject obj = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    string        title        = LuaAPI.lua_tostring(L, 2);
                    System.Action onFinish     = translator.GetDelegate <System.Action>(L, 3);

                    DG.Tweening.Tweener __cl_gen_ret = LuaExtend.doUpDownScaleAnim(obj, title, onFinish);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 2 && translator.Assignable <UnityEngine.GameObject>(L, 1) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    UnityEngine.GameObject obj = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    string title = LuaAPI.lua_tostring(L, 2);

                    DG.Tweening.Tweener __cl_gen_ret = LuaExtend.doUpDownScaleAnim(obj, title);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 1 && translator.Assignable <UnityEngine.GameObject>(L, 1))
                {
                    UnityEngine.GameObject obj = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));

                    DG.Tweening.Tweener __cl_gen_ret = LuaExtend.doUpDownScaleAnim(obj);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to LuaExtend.doUpDownScaleAnim!"));
        }
        static int _m_unloadAllAssetBundle_xlua_st_(RealStatePtr L)
        {
            try {
                {
                    LuaExtend.unloadAllAssetBundle(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Exemple #9
0
 static int inputRemoveUpListener(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         System.Action <UnityEngine.KeyCode> arg0 = (System.Action <UnityEngine.KeyCode>)ToLua.CheckDelegate <System.Action <UnityEngine.KeyCode> >(L, 1);
         LuaExtend.inputRemoveUpListener(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #10
0
    static int resGet(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2)
            {
                string arg0 = ToLua.CheckString(L, 1);
                System.Action <UnityEngine.GameObject> arg1 = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L, 2);
                LuaExtend.resGet(arg0, arg1);
                return(0);
            }
            else if (count == 3)
            {
                string arg0 = ToLua.CheckString(L, 1);
                System.Action <UnityEngine.GameObject> arg1 = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L, 2);
                E_PoolMode arg2 = (E_PoolMode)ToLua.CheckObject(L, 3, typeof(E_PoolMode));
                LuaExtend.resGet(arg0, arg1, arg2);
                return(0);
            }
            else if (count == 4)
            {
                string arg0 = ToLua.CheckString(L, 1);
                System.Action <UnityEngine.GameObject> arg1 = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L, 2);
                E_PoolMode arg2 = (E_PoolMode)ToLua.CheckObject(L, 3, typeof(E_PoolMode));
                E_PoolType arg3 = (E_PoolType)ToLua.CheckObject(L, 4, typeof(E_PoolType));
                LuaExtend.resGet(arg0, arg1, arg2, arg3);
                return(0);
            }
            else if (count == 5)
            {
                string arg0 = ToLua.CheckString(L, 1);
                System.Action <UnityEngine.GameObject> arg1 = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L, 2);
                E_PoolMode arg2 = (E_PoolMode)ToLua.CheckObject(L, 3, typeof(E_PoolMode));
                E_PoolType arg3 = (E_PoolType)ToLua.CheckObject(L, 4, typeof(E_PoolType));
                float      arg4 = (float)LuaDLL.luaL_checknumber(L, 5);
                LuaExtend.resGet(arg0, arg1, arg2, arg3, arg4);
                return(0);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaExtend.resGet"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #11
0
 static int getUID(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 0);
         int o = LuaExtend.getUID();
         LuaDLL.lua_pushinteger(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #12
0
 static int playEffect(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
         LuaExtend.playEffect(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #13
0
 static int setCameraPlayer(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
         LuaExtend.setCameraPlayer(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #14
0
 static int log(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         string arg0 = ToLua.CheckString(L, 1);
         LuaExtend.log(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #15
0
 static int unloadSprite(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         string arg0 = ToLua.CheckString(L, 1);
         System.Action <UnityEngine.Sprite, string> arg1 = (System.Action <UnityEngine.Sprite, string>)ToLua.CheckDelegate <System.Action <UnityEngine.Sprite, string> >(L, 2);
         LuaExtend.unloadSprite(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #16
0
 static int entityMgrCreate(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         EntityData arg0 = (EntityData)ToLua.CheckObject <EntityData>(L, 1);
         BaseEntity o    = LuaExtend.entityMgrCreate(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
        static int _m_getSUID_xlua_st_(RealStatePtr L)
        {
            try {
                {
                    int __cl_gen_ret = LuaExtend.getSUID(  );
                    LuaAPI.xlua_pushinteger(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Exemple #18
0
 static int addEventListener(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
         EventListener          o    = LuaExtend.addEventListener(arg0);
         ToLua.Push(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #19
0
 static int lerpRotation(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
         LuaExtend.lerpRotation(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
        static int _m_getSecTimer_xlua_st_(RealStatePtr L)
        {
            try {
                {
                    double __cl_gen_ret = LuaExtend.getSecTimer(  );
                    LuaAPI.lua_pushnumber(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Exemple #21
0
 static int resUnLoad(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         string arg0 = ToLua.CheckString(L, 1);
         System.Action <UnityEngine.GameObject> arg1 = (System.Action <UnityEngine.GameObject>)ToLua.CheckDelegate <System.Action <UnityEngine.GameObject> >(L, 2);
         LuaExtend.resUnLoad(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #22
0
 static int getAngle(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 1);
         float o = LuaExtend.getAngle(arg0);
         LuaDLL.lua_pushnumber(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #23
0
 static int setActive(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
         bool arg1 = LuaDLL.luaL_checkboolean(L, 2);
         LuaExtend.setActive(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
        static int _m_removeTimer_xlua_st_(RealStatePtr L)
        {
            try {
                {
                    long uid = LuaAPI.lua_toint64(L, 1);

                    LuaExtend.removeTimer(uid);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
Exemple #25
0
 static int setParent2Role(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
         int arg1 = (int)LuaDLL.luaL_checknumber(L, 2);
         UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
         LuaExtend.setParent2Role(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #26
0
 static int setMaterialFloat(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.UI.Image arg0 = (UnityEngine.UI.Image)ToLua.CheckObject <UnityEngine.UI.Image>(L, 1);
         string arg1 = ToLua.CheckString(L, 2);
         float  arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
         LuaExtend.setMaterialFloat(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #27
0
 static int sendNetMsg(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         long   arg0 = LuaDLL.tolua_checkint64(L, 1);
         short  arg1 = (short)LuaDLL.luaL_checknumber(L, 2);
         byte[] arg2 = ToLua.CheckByteBuffer(L, 3);
         LuaExtend.sendNetMsg(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #28
0
 static int getNodeByRecursion(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
         string arg1 = ToLua.CheckString(L, 2);
         UnityEngine.GameObject o = LuaExtend.getNodeByRecursion(arg0, arg1);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Exemple #29
0
    static int doLocalMoveTo(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 3)
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
                UnityEngine.Vector3 arg2 = ToLua.ToVector3(L, 3);
                DG.Tweening.Tweener o    = LuaExtend.doLocalMoveTo(arg0, arg1, arg2);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 4)
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
                UnityEngine.Vector3       arg2 = ToLua.ToVector3(L, 3);
                DG.Tweening.TweenCallback arg3 = (DG.Tweening.TweenCallback)ToLua.CheckDelegate <DG.Tweening.TweenCallback>(L, 4);
                DG.Tweening.Tweener       o    = LuaExtend.doLocalMoveTo(arg0, arg1, arg2, arg3);
                ToLua.PushObject(L, o);
                return(1);
            }
            else if (count == 5)
            {
                UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
                float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
                UnityEngine.Vector3       arg2 = ToLua.ToVector3(L, 3);
                DG.Tweening.TweenCallback arg3 = (DG.Tweening.TweenCallback)ToLua.CheckDelegate <DG.Tweening.TweenCallback>(L, 4);
                float arg4            = (float)LuaDLL.luaL_checknumber(L, 5);
                DG.Tweening.Tweener o = LuaExtend.doLocalMoveTo(arg0, arg1, arg2, arg3, arg4);
                ToLua.PushObject(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaExtend.doLocalMoveTo"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
Exemple #30
0
 static int doShake(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         float arg0 = (float)LuaDLL.luaL_checknumber(L, 1);
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 2);
         float arg2 = (float)LuaDLL.luaL_checknumber(L, 3);
         float arg3 = (float)LuaDLL.luaL_checknumber(L, 4);
         LuaExtend.doShake(arg0, arg1, arg2, arg3);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }