static int getNodeByRecursion(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject)); string arg1 = ToLua.CheckString(L, 2); UnityEngine.GameObject o = LuaExtend.getNodeByRecursion(arg0, arg1); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int _m_getNodeByRecursion_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); { UnityEngine.GameObject root = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject)); string nodeName = LuaAPI.lua_tostring(L, 2); UnityEngine.GameObject __cl_gen_ret = LuaExtend.getNodeByRecursion(root, nodeName); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }