Exemple #1
0
 static int getNodeByRecursion(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 1, typeof(UnityEngine.GameObject));
         string arg1 = ToLua.CheckString(L, 2);
         UnityEngine.GameObject o = LuaExtend.getNodeByRecursion(arg0, arg1);
         ToLua.PushSealed(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
        static int _m_getNodeByRecursion_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                {
                    UnityEngine.GameObject root = (UnityEngine.GameObject)translator.GetObject(L, 1, typeof(UnityEngine.GameObject));
                    string nodeName             = LuaAPI.lua_tostring(L, 2);

                    UnityEngine.GameObject __cl_gen_ret = LuaExtend.getNodeByRecursion(root, nodeName);
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }