Exemple #1
0
        static int _m_Init(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                LoadManager gen_to_be_invoked = (LoadManager)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Transform _normalLayer = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
                    UnityEngine.Transform _TopLayer    = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform));
                    UnityEngine.Transform _tipsLayer   = (UnityEngine.Transform)translator.GetObject(L, 4, typeof(UnityEngine.Transform));
                    UnityEngine.Transform _maskLayer   = (UnityEngine.Transform)translator.GetObject(L, 5, typeof(UnityEngine.Transform));

                    gen_to_be_invoked.Init(_normalLayer, _TopLayer, _tipsLayer, _maskLayer);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }