public static void SetTexture(RawImage image, string resourcePath)
 {
     if (image)
     {
         image.enabled = false;
         LoadManager.LoadAsync <Texture2D>(resourcePath, (texture) =>
         {
             if (texture && image)
             {
                 image.enabled = true;
                 image.texture = texture;
             }
         });
     }
 }