static int _m_Init(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); LoadManager gen_to_be_invoked = (LoadManager)translator.FastGetCSObj(L, 1); { UnityEngine.Transform _normalLayer = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform)); UnityEngine.Transform _TopLayer = (UnityEngine.Transform)translator.GetObject(L, 3, typeof(UnityEngine.Transform)); UnityEngine.Transform _tipsLayer = (UnityEngine.Transform)translator.GetObject(L, 4, typeof(UnityEngine.Transform)); UnityEngine.Transform _maskLayer = (UnityEngine.Transform)translator.GetObject(L, 5, typeof(UnityEngine.Transform)); gen_to_be_invoked.Init(_normalLayer, _TopLayer, _tipsLayer, _maskLayer); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }