public void playerGetsHurt() { Debug.Log("Player Gets Hurt"); animator.Play("PlayerHit"); //Pause Game for 1 Second if (livesControllerScript != null) { livesControllerScript.playerGetsHurt(); } this.reset(); }
public void playerGetsHurt() { Debug.Log("Player Gets Hurt"); animator.Play("PlayerHit"); //Pause Game for 1 Second if (livesControllerScript != null) { livesControllerScript.playerGetsHurt(); } this.reset(); }