//Increase lives
    private IEnumerator LivesUp()
    {
        LivesController lives = FindObjectOfType <LivesController>();

        lives.IncreaseLives(1);
        playerRender.color = new Color(1f, 0, 1f);
        yield return(new WaitForSeconds(1.5f));

        playerRender.color = initalPlayerColor;
    }