public void JumperCrashed() { if (!livesController.RemoveLife()) { GameOver(); } }
private void CherryDead() { if (!livesController.RemoveLife()) { GameOver(); } }
//To check whether lives are enough to continue public void LoseOneLife() { if (!livesController.RemoveLife()) { gameCointinue = false; GameOver(); } }
//metod om spelaren blir träffad ta bort ett liv. public void PlayerHited() { if (!livesController.RemoveLife()) { GameOver(); FindObjectOfType <PersistentManagerScript>().GameOverSign(); } }
public void JumperCrashed() { if (!livesController.RemoveLife()) { SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); Debug.Log("GAME OVER!"); } }
private void JumperCrashed() { if (!livesController.RemoveLife()) { jumperSpawner.Stop(); Debug.Log("Game Is Over"); GameOver(); } }
public void JumperCrashed() { Debug.Log("GM die"); if (!livesController.RemoveLife()) { Debug.Log("Game Over"); jumperSpawner.Stop(); } }
private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Bottom") { deathAudio.Play(); if (!gameManager.endless) { livesController.RemoveLife(); } paddleController.StartCoroutine("SpawnNewBall"); Destroy(transform.parent.gameObject); } else { collisionAudio.Play(); } }