Exemple #1
0
    protected override void Initialise2(IntPtr world)
    {
        //float lenght = (BodyA.transform.position-BodyB.transform.position).magnitude;
        ThingPtr = LPAPIJoint.CreateDistanceJoint(world, BodyA.GetComponent <LPBody>().GetPtr(), BodyB.GetComponent <LPBody>().GetPtr()
                                                  , BodyAAnchorOffset.x, BodyAAnchorOffset.y
                                                  , BodyBAnchorOffset.x, BodyBAnchorOffset.y, lenght, CollideConnected);

        LPAPIJoint.SetDistanceJointDampingRatio(ThingPtr, Dampingratio);
        LPAPIJoint.SetDistanceJointFrequency(ThingPtr, FrequencyInHertz);
    }