protected override void Initialise2(IntPtr world) { Vector3 anchorA = transform.position - BodyA.transform.position; Vector3 anchorB = transform.position - BodyB.transform.position; ThingPtr = LPAPIJoint.CreateWeldJoint(world, BodyA.GetComponent <LPBody>().GetPtr(), BodyB.GetComponent <LPBody>().GetPtr() , anchorA.x, anchorA.y, anchorB.x, anchorB.y, CollideConnected); }