void LateUpdate() { _input.Begin(); _dragGesture.Update(); _pinchGesture.Update(); _input.End(); }
void LateUpdate() { if (!inited) { return; } if (GameSettings.SceneGestureEnabled && _gestureEnabled) { _input.Begin(); _clickGesture.Update(); _dragGesture.Update(); _pinchGesture.Update(); _input.End(); } switch (_state) { case MapInteractiveState.Idle: break; case MapInteractiveState.FocusOnMarch: //UpdateFocusMarch(); break; } }