void Update() { if (m_animator.GetBool("Attacking")) { m_animator.SetBool("Attacking", false); } if (m_character.state == Character.eState.BASE) { m_velocity = InputWrapper.GetLeftInput(m_playerID) * m_character.m_moveSpeed; Vector2 newDir = InputWrapper.GetRightInput(m_playerID); if (newDir.sqrMagnitude != 0) { angle = Vector3.RotateTowards(angle, newDir, m_character.m_turnSpeed * Time.deltaTime, 0); transform.rotation = Quaternion.Euler(0.0f, 0.0f, Mathf.Atan2(angle.y, angle.x) * Mathf.Rad2Deg); } if (InputWrapper.GetLeftTriggerDown(m_playerID)) { m_character.DoDodge(); } else { if (InputWrapper.GetRightTriggerDown(m_playerID)) { m_animator.SetBool("Attacking", true); m_character.DoAttack1(); } else if (InputWrapper.GetRightBumperDown(m_playerID)) { m_character.DoAttack2(); } else if (InputWrapper.GetLeftBumperDown(m_playerID)) { m_character.DoAttack3(); } } if (m_velocity.sqrMagnitude > 0.0f) { m_animator.SetBool("IsRunning", true); } else { m_animator.SetBool("IsRunning", false); } transform.position += m_velocity * Time.deltaTime; } else if (m_character.state == Character.eState.ATTACK_DASH || m_character.state == Character.eState.DASH) { transform.position += m_velocity * Time.deltaTime; } }
private void Update() { if (!superSelected) { if (InputWrapper.GetLeftTriggerDown(m_playerID)) { SelectSuper(0); } else if (InputWrapper.GetRightBumperDown(m_playerID) || Input.GetKeyDown(KeyCode.B)) { SelectSuper(1); } else if (InputWrapper.GetLeftBumperDown(m_playerID)) { SelectSuper(2); } } }