void LateUpdate()
 {
     _input.Begin();
     _dragGesture.Update();
     _pinchGesture.Update();
     _input.End();
 }
    void LateUpdate()
    {
        if (!inited)
        {
            return;
        }
        if (GameSettings.SceneGestureEnabled && _gestureEnabled)
        {
            _input.Begin();
            _clickGesture.Update();
            _dragGesture.Update();
            _pinchGesture.Update();
            _input.End();
        }

        switch (_state)
        {
        case MapInteractiveState.Idle:
            break;

        case MapInteractiveState.FocusOnMarch:
            //UpdateFocusMarch();
            break;
        }
    }