/// <summary> /// Helper method to generate an InputOptions object for use with Nvidia Texture Tools. /// </summary> private static InputOptions GenerateInputOptions(IntPtr srcBytes, int width, int height, bool mipmaps = true) { InputOptions inputOptions = new InputOptions(); inputOptions.SetTextureLayout(TextureType.Texture2D, width, height, 1); inputOptions.SetMipmapData(srcBytes, width, height, 1, 0, 0); inputOptions.SetMipmapGeneration(mipmaps); if (mipmaps) { inputOptions.SetMipmapFilter(MipmapFilter.Box); } inputOptions.SetAlphaMode(AlphaMode.None); // TODO Add a param to set this. return(inputOptions); }
private void ImportTexture(string name, TextureProcessingSettings settings) { string destinationPath = Path.Combine(destinationFolder.FullName, name + ".dds"); if (new FileInfo(destinationPath).Exists) { return; } Console.WriteLine($"importing texture '{name}'..."); using (var image = UnmanagedRgbaImage.Load(settings.File)) { using (var dilator = new TextureDilator(device, shaderCache)) { dilator.Dilate(settings.Mask, image.Size, settings.IsLinear, image.DataBox); } InputOptions input = new InputOptions(); input.SetFormat(InputFormat.BGRA_8UB); input.SetTextureLayout(TextureType.Texture2D, image.Size.Width, image.Size.Height, 1); float gamma = settings.IsLinear ? 1f : 2.2f; input.SetGamma(gamma, gamma); input.SetMipmapData(image.PixelData, image.Size.Width, image.Size.Height, 1, 0, 0); input.SetAlphaMode(AlphaMode.None); input.SetMipmapGeneration(true); input.SetMipmapFilter(MipmapFilter.Kaiser); input.SetKaiserParameters(3, 4, 1); if (settings.Type == TextureProcessingType.Bump) { input.SetConvertToNormalMap(true); input.SetNormalFilter(1, 0, 0, 0); input.SetHeightEvaluation(1, 1, 1, 0); } else if (settings.Type == TextureProcessingType.Normal) { input.SetNormalMap(true); } CompressionOptions compression = new CompressionOptions(); compression.SetQuality(Quality.Highest); compression.SetFormat(Format.RGBA); OutputOptions output = new OutputOptions(); destinationFolder.CreateWithParents(); output.SetFileName(destinationPath); output.SetContainer(Container.Container_DDS10); output.SetSrgbFlag(!settings.IsLinear); var compressor = new Compressor(); bool succeeded = compressor.Compress(input, compression, output); if (!succeeded) { throw new InvalidOperationException("texture conversion failed"); } //force the previous output handler to be destructed so that the file is flushed and closed output.SetFileName("nul"); if (compress) { CompressTexture(new FileInfo(destinationPath), settings.Type, settings.IsLinear); } } }
/// <summary> /// Resizes the specified texture and/or generates mipmaps. /// </summary> /// <param name="texture">The texture.</param> /// <param name="width">The desired width.</param> /// <param name="height">The desired height.</param> /// <param name="inputGamma">The input gamma.</param> /// <param name="outputGamma">The output gamma.</param> /// <param name="generateMipmaps"> /// <see langword="true"/> to generate all mipmap levels; otherwise <see langword="false"/>. /// </param> /// <param name="hasAlpha"> /// <see langword="true"/> if <paramref name="texture"/> requires an alpha channel; otherwise, /// <see langword="false"/> if <paramref name="texture"/> is opaque. /// </param> /// <param name="hasFractionalAlpha"> /// <see langword="true"/> if <paramref name="texture"/> contains fractional alpha values; /// otherwise, <see langword="false"/> if <paramref name="texture"/> is opaque or contains only /// binary alpha. /// </param> /// <param name="premultipliedAlpha"> /// <see langword="true"/> when <paramref name="texture"/> is using premultiplied alpha.; /// otherwise, <see langword="false"/>.</param> /// <returns>The resized texture.</returns> /// <exception cref="ArgumentNullException"> /// <paramref name="texture"/> is <see langword="null"/>. /// </exception> public static Texture ResizeAndGenerateMipmaps(Texture texture, int width, int height, float inputGamma, float outputGamma, bool generateMipmaps, bool hasAlpha, bool hasFractionalAlpha, bool premultipliedAlpha) { if (texture == null) { throw new ArgumentNullException("texture"); } // NVIDIA Texture Tools expect BGRA 8:8:8:8. if (texture.Description.Format != TextureFormat.B8G8R8A8_UNorm) { throw new ArgumentException("Texture format needs to be B8G8R8A8_UNORM.", "texture"); } if (texture.Description.Dimension != TextureDimension.TextureCube && texture.Description.ArraySize > 1) { throw new NotSupportedException("Resizing and mipmap generation for texture arrays is not supported."); } if (texture.Description.Dimension == TextureDimension.Texture3D) { throw new NotSupportedException("Resizing and mipmap generation for volume textures is not supported."); } // ----- InputOptions var inputOptions = new InputOptions(); inputOptions.SetAlphaMode(hasAlpha ? (premultipliedAlpha ? AlphaMode.Premultiplied : AlphaMode.Transparency) : AlphaMode.None); inputOptions.SetFormat(InputFormat.BGRA_8UB); inputOptions.SetGamma(inputGamma, outputGamma); inputOptions.SetMipmapFilter(MipmapFilter.Box); inputOptions.SetMipmapGeneration(generateMipmaps); bool roundToPowerOfTwo = (width != texture.Description.Width || height != texture.Description.Height); inputOptions.SetRoundMode(roundToPowerOfTwo ? RoundMode.ToNextPowerOfTwo : RoundMode.None); inputOptions.SetWrapMode(WrapMode.Mirror); var description = texture.Description; bool isCube = description.Dimension == TextureDimension.TextureCube; var textureType = isCube ? TextureType.TextureCube : TextureType.Texture2D; inputOptions.SetTextureLayout(textureType, description.Width, description.Height, 1); for (int arrayIndex = 0; arrayIndex < description.ArraySize; arrayIndex++) { for (int mipIndex = 0; mipIndex < description.MipLevels; mipIndex++) { int index = texture.GetImageIndex(mipIndex, arrayIndex, 0); var image = texture.Images[index]; var handle = GCHandle.Alloc(image.Data, GCHandleType.Pinned); inputOptions.SetMipmapData(handle.AddrOfPinnedObject(), image.Width, image.Height, 1, arrayIndex, mipIndex); handle.Free(); } } // ----- OutputOptions var outputOptions = new OutputOptions(); outputOptions.SetOutputHeader(false); outputOptions.Error += OnError; description.Format = TextureFormat.R8G8B8A8_UNorm; description.Width = width; description.Height = height; description.MipLevels = generateMipmaps ? CalculateMipLevels(width, height) : 1; var resizedTexture = new Texture(description); var outputHandler = new OutputHandler(resizedTexture); outputOptions.SetOutputHandler(outputHandler.BeginImage, outputHandler.WriteData); // ----- CompressionOptions var compressionOptions = new CompressionOptions(); compressionOptions.SetFormat(Format.RGBA); compressionOptions.SetPixelFormat(32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000); compressionOptions.SetQuality(Quality.Normal); // ----- Run NVTT try { var compressor = new Compressor(); compressor.Compress(inputOptions, compressionOptions, outputOptions); } catch (NullReferenceException) { // Resizing and mipmap generation without compression sometimes causes a // NullReferenceException in nvttCompress(). throw new Exception("NullReferenceException in NVIDIA texture tools. Please try again."); } return(resizedTexture); }
/// <summary> /// Compresses the specified texture using a Block Compression format (BC<i>n</i>). /// </summary> /// <param name="texture">The uncompressed texture.</param> /// <param name="inputGamma">The input gamma.</param> /// <param name="outputGamma">The output gamma.</param> /// <param name="generateMipmaps"> /// <see langword="true"/> to generate all mipmap levels; otherwise <see langword="false"/>. /// </param> /// <param name="hasAlpha"> /// <see langword="true"/> if <paramref name="texture"/> requires an alpha channel; otherwise, /// <see langword="false"/> if <paramref name="texture"/> is opaque. /// </param> /// <param name="hasFractionalAlpha"> /// <see langword="true"/> if <paramref name="texture"/> contains fractional alpha values; /// otherwise, <see langword="false"/> if <paramref name="texture"/> is opaque or contains only /// binary alpha. /// </param> /// <param name="premultipliedAlpha"> /// <see langword="true"/> when <paramref name="texture"/> is using premultiplied alpha.; /// otherwise, <see langword="false"/>.</param> /// <param name="sharpAlpha"> /// <see langword="true"/> when the texture contains a sharp alpha mask; otherwise /// <see langword="false"/>. /// </param> /// <returns>The compressed texture.</returns> /// <exception cref="ArgumentNullException"> /// <paramref name="texture"/> is <see langword="null"/>. /// </exception> /// <exception cref="ArgumentException"> /// Texture width and height need to be equal (square texture) and a power of two (POT /// texture). /// </exception> internal static Texture CompressBCn(Texture texture, float inputGamma, float outputGamma, bool generateMipmaps, bool hasAlpha, bool hasFractionalAlpha, bool premultipliedAlpha, bool sharpAlpha = false) { if (texture == null) { throw new ArgumentNullException("texture"); } if (texture.Description.Dimension == TextureDimension.Texture3D) { throw new NotSupportedException("Texture compression for volume textures is not supported."); } // NVIDIA Texture Tools expect BGRA 8:8:8:8. texture = texture.ConvertTo(TextureFormat.B8G8R8A8_UNorm); // ----- InputOptions var inputOptions = new InputOptions(); inputOptions.SetAlphaMode(hasAlpha ? (premultipliedAlpha ? AlphaMode.Premultiplied : AlphaMode.Transparency) : AlphaMode.None); inputOptions.SetFormat(InputFormat.BGRA_8UB); inputOptions.SetGamma(inputGamma, outputGamma); inputOptions.SetMipmapFilter(MipmapFilter.Box); inputOptions.SetMipmapGeneration(generateMipmaps); inputOptions.SetRoundMode(RoundMode.None); // Size is set explicitly. inputOptions.SetWrapMode(WrapMode.Mirror); var description = texture.Description; bool isCube = description.Dimension == TextureDimension.TextureCube; var textureType = isCube ? TextureType.TextureCube : TextureType.Texture2D; inputOptions.SetTextureLayout(textureType, description.Width, description.Height, 1); for (int arrayIndex = 0; arrayIndex < description.ArraySize; arrayIndex++) { for (int mipIndex = 0; mipIndex < description.MipLevels; mipIndex++) { int index = texture.GetImageIndex(mipIndex, arrayIndex, 0); var image = texture.Images[index]; var handle = GCHandle.Alloc(image.Data, GCHandleType.Pinned); inputOptions.SetMipmapData(handle.AddrOfPinnedObject(), image.Width, image.Height, 1, arrayIndex, mipIndex); handle.Free(); } } // ----- OutputOptions var outputOptions = new OutputOptions(); outputOptions.SetOutputHeader(false); outputOptions.Error += OnError; Format compressedFormat; if (hasAlpha) { if (sharpAlpha) { compressedFormat = Format.BC2; description.Format = TextureFormat.BC2_UNorm; } else { compressedFormat = Format.BC3; description.Format = TextureFormat.BC3_UNorm; } } else { compressedFormat = Format.BC1; description.Format = TextureFormat.BC1_UNorm; } var compressedTexture = new Texture(description); var outputHandler = new OutputHandler(compressedTexture); outputOptions.SetOutputHandler(outputHandler.BeginImage, outputHandler.WriteData); // ----- CompressionOptions var compressionOptions = new CompressionOptions(); compressionOptions.SetFormat(compressedFormat); compressionOptions.SetQuality(Quality.Normal); // ----- Run NVTT try { var compressor = new Compressor(); compressor.Compress(inputOptions, compressionOptions, outputOptions); } catch (NullReferenceException) { throw new Exception("NullReferenceException in NVIDIA texture tools. Please try again."); } return(compressedTexture); }