Exemple #1
0
        private void FillMasksWithBackFront(ref ChunkStruct c, int currentSlice, ref byte[][] firstMask, ref byte[][] secondMask)
        {
            for (int x = 0; x < CHUNK_SIZE; x++)
            {
                for (int y = 0; y < CHUNK_SIZE; y++)
                {
                    HashSet <Face> faceSet = CheckFaces(x, y, currentSlice, ref c);

                    if (faceSet.Contains(Face.BACK))
                    {
                        firstMask[x][y] = c[x, y, currentSlice];
                    }
                    else
                    {
                        firstMask[x][y] = 0;
                    }

                    if (faceSet.Contains(Face.FRONT))
                    {
                        secondMask[x][y] = c[x, y, currentSlice];
                    }
                    else
                    {
                        secondMask[x][y] = 0;
                    }
                }
            }
        }
Exemple #2
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        private void CreateTopQuad(ref ChunkStruct c, int x, int z, int x2, int z2, int y)
        {
            Vector3 voxPosition1 = new Vector3((x) * VOX_SIZE, (y) * VOX_SIZE, (z) * VOX_SIZE);

            voxPosition1.x = voxPosition1.x + (c.Dx * CHUNK_SIZE * VOX_SIZE);
            voxPosition1.y = voxPosition1.y + (c.Dy * CHUNK_SIZE * VOX_SIZE);
            voxPosition1.z = voxPosition1.z + (c.Dz * CHUNK_SIZE * VOX_SIZE);

            Vector3 voxPosition2 = new Vector3((x2) * VOX_SIZE, (y) * VOX_SIZE, (z2) * VOX_SIZE);

            voxPosition2.x = voxPosition2.x + (c.Dx * CHUNK_SIZE * VOX_SIZE);
            voxPosition2.y = voxPosition2.y + (c.Dy * CHUNK_SIZE * VOX_SIZE);
            voxPosition2.z = voxPosition2.z + (c.Dz * CHUNK_SIZE * VOX_SIZE);
            SurfaceTool surfaceTool = c.surfaceTool;

            surfaceTool.AddNormal(new Vector3(0.0f, 1.0f, 0.0f));

            surfaceTool.AddVertex(new Vector3(voxPosition1.x, voxPosition2.y, voxPosition1.z));
            surfaceTool.AddVertex(new Vector3(voxPosition2.x, voxPosition2.y, voxPosition1.z));
            surfaceTool.AddVertex(new Vector3(voxPosition1.x, voxPosition2.y, voxPosition2.z));

            surfaceTool.AddVertex(new Vector3(voxPosition2.x, voxPosition2.y, voxPosition1.z));
            surfaceTool.AddVertex(new Vector3(voxPosition2.x, voxPosition2.y, voxPosition2.z));
            surfaceTool.AddVertex(new Vector3(voxPosition1.x, voxPosition2.y, voxPosition2.z));
            // this.addQuad(ref c,
            //  new Vector3(x, y, z2),
            //  new Vector3(x2, y, z2),
            //  new Vector3(x2, y, z),
            //  new Vector3(x, y, z));
        }
Exemple #3
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        private void FillMasksWithBottomTop(ref ChunkStruct c, int currentSlice, ref byte[][] firstMask, ref byte[][] secondMask)
        {
            for (int x = 0; x < CHUNK_SIZE; x++)
            {
                for (int z = 0; z < CHUNK_SIZE; z++)
                {
                    HashSet <Face> faceSet = CheckFaces(x, currentSlice, z, ref c);

                    if (faceSet.Contains(Face.BOTTOM))
                    {
                        firstMask[x][z] = c[x, currentSlice, z];
                    }
                    else
                    {
                        firstMask[x][z] = 0;
                    }

                    if (faceSet.Contains(Face.TOP))
                    {
                        secondMask[x][z] = c[x, currentSlice, z];
                    }
                    else
                    {
                        secondMask[x][z] = 0;
                    }
                }
            }
        }
Exemple #4
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        private void FillMasksWithLeftRight(ref ChunkStruct c, int currentSlice, ref byte[][] firstMask, ref byte[][] secondMask)
        {
            for (int y = 0; y < CHUNK_SIZE; y++)
            {
                for (int z = 0; z < CHUNK_SIZE; z++)
                {
                    HashSet <Face> faceSet = CheckFaces(currentSlice, y, z, ref c);

                    if (faceSet.Contains(Face.LEFT))
                    {
                        firstMask[z][y] = c[currentSlice, y, z];
                    }
                    else
                    {
                        firstMask[z][y] = 0;
                    }

                    if (faceSet.Contains(Face.RIGHT))
                    {
                        secondMask[z][y] = c[currentSlice, y, z];
                    }
                    else
                    {
                        secondMask[z][y] = 0;
                    }
                }
            }
        }
Exemple #5
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        public override MeshInstance CreateChunkMesh(ref ChunkStruct c)
        {
            // c.chunkData = SnappyCodec.Uncompress(c.compChunkData);
            c.surfaceTool.Begin(Mesh.PrimitiveType.Triangles);
            c.surfaceTool.SetMaterial(mat);
            for (int i = 0; i < CHUNK_SIZE; i++)
            {
                for (int j = 0; j < CHUNK_SIZE; j++)
                {
                    for (int k = 0; k < CHUNK_SIZE; k++)
                    {
                        if (c[i, j, k] == 0)
                        {
                            continue;
                        }
                        createFaces(i, j, k, c.Dx, c.Dy, c.Dz, ref c.surfaceTool, ref c);
                    }
                }
            }
            c.surfaceTool.Index();
            MeshInstance mesh = new MeshInstance();

            mesh.SetMesh(c.surfaceTool.Commit());
            c.surfaceTool.Clear();
            // c.chunkData = new byte[1];
            return(mesh);
        }
Exemple #6
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        private void CreateFrontQuad(ref ChunkStruct c, int x, int y, int x2, int y2, int z)
        {
            //The Z-1 is more of a hack because the face previously was shown on the back side rather than the front
            Vector3 voxPosition1 = new Vector3((x) * VOX_SIZE, (y) * VOX_SIZE, (z - 1) * VOX_SIZE);

            voxPosition1.x = voxPosition1.x + (c.Dx * CHUNK_SIZE * VOX_SIZE);
            voxPosition1.y = voxPosition1.y + (c.Dy * CHUNK_SIZE * VOX_SIZE);
            voxPosition1.z = voxPosition1.z + (c.Dz * CHUNK_SIZE * VOX_SIZE);

            Vector3 voxPosition2 = new Vector3((x2) * VOX_SIZE, (y2) * VOX_SIZE, (z) * VOX_SIZE);

            voxPosition2.x = voxPosition2.x + (c.Dx * CHUNK_SIZE * VOX_SIZE);
            voxPosition2.y = voxPosition2.y + (c.Dy * CHUNK_SIZE * VOX_SIZE);
            voxPosition2.z = voxPosition2.z + (c.Dz * CHUNK_SIZE * VOX_SIZE);
            SurfaceTool surfaceTool = c.surfaceTool;

            surfaceTool.AddNormal(new Vector3(0.0f, 0.0f, -1.0f));

            surfaceTool.AddVertex(new Vector3(voxPosition1.x, voxPosition1.y, voxPosition1.z));
            surfaceTool.AddVertex(new Vector3(voxPosition2.x, voxPosition1.y, voxPosition1.z));
            surfaceTool.AddVertex(new Vector3(voxPosition2.x, voxPosition2.y, voxPosition1.z));

            surfaceTool.AddVertex(new Vector3(voxPosition2.x, voxPosition2.y, voxPosition1.z));
            surfaceTool.AddVertex(new Vector3(voxPosition1.x, voxPosition2.y, voxPosition1.z));
            surfaceTool.AddVertex(new Vector3(voxPosition1.x, voxPosition1.y, voxPosition1.z));
            // addQuad(ref c,
            //  new Vector3(x,y,z),
            //  new Vector3(x2,y,z),
            //  new Vector3(x2,y2,z),
            //  new Vector3(x,y2,z));
        }
Exemple #7
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        public void createVoxel(int x, int y, int z, ref ChunkStruct chunk)
        {
            Random         random  = new Random();
            float          r       = (float)random.NextDouble();
            float          g       = (float)random.NextDouble();
            float          b       = (float)random.NextDouble();
            HashSet <Face> faceSet = CheckFaces(x, y, z, ref chunk);
            int            size    = faceSet.Count;

            if ((size == 1 && faceSet.Contains(Face.NO_SIDE)) || faceSet.Contains(Face.NONE))
            {
                return;
            }
            Vector3 normal = Vector3.Zero;

            foreach (Face face in faceSet)
            {
                normal += face.offset;
            }
            normal /= faceSet.Count;
            if (normal == Vector3.Zero)
            {
                normal.y = 1;
            }
            chunk.surfaceTool.AddNormal(normal);
            chunk.surfaceTool.AddColor(new Color(r, g, b));
            Vector3 voxPosition = new Vector3((x) * VOX_SIZE, (y) * VOX_SIZE, (z) * VOX_SIZE);

            voxPosition.x = voxPosition.x + (chunk.Dx * CHUNK_SIZE * VOX_SIZE);
            voxPosition.y = voxPosition.y + (chunk.Dy * CHUNK_SIZE * VOX_SIZE);
            voxPosition.z = voxPosition.z + (chunk.Dz * CHUNK_SIZE * VOX_SIZE);
            chunk.surfaceTool.AddVertex(voxPosition);
        }
Exemple #8
0
 private bool canCreateFace(int x, int y, int z, ref ChunkStruct c)
 {
     if (!isInData(x, y, z))
     {
         if (volume[c.Dx * CHUNK_SIZE + x, c.Dy *CHUNK_SIZE + y, c.Dz *CHUNK_SIZE + z] != (byte)VoxelTypes.Air)
         {
             return(false);
         }
         return(true);
     }
     // else if (volume[x * CHUNK_SIZE, y * CHUNK_SIZE, z * CHUNK_SIZE] == VoxelTypes.Default)
     // {
     //     Console.WriteLine(string.Format("{0} {1} {2} ",x,y,z)+volume[x * CHUNK_SIZE, y * CHUNK_SIZE, z * CHUNK_SIZE]);
     //    return false;
     // }
     // Console.WriteLine(string.Format("{0} {1} {2}", x, y, z));
     if (c[x, y, z] == (byte)VoxelTypes.Air)
     {
         return(true);
     }
     // if (volume[c.Dx * CHUNK_SIZE+x, c.Dy * CHUNK_SIZE+y, c.Dz * CHUNK_SIZE+z] == (byte)VoxelTypes.Air)
     // {
     //     return true;
     // }
     return(false);
 }
Exemple #9
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        public void getChunks(Stream pStream)
        {
            int offset = INITIAL_CHUNK_OFFSET;

            while (offset < pStream.Length)
            {
                ChunkStruct newChunk = new ChunkStruct();
                UInt16      dataLength;

                // Chunk Size
                newChunk.chunkSize = new byte[CHUNK_SIZE_SIZE];
                pStream.Seek(offset + CHUNK_SIZE_OFFSET, SeekOrigin.Begin);
                pStream.Read(newChunk.chunkSize, 0, CHUNK_SIZE_SIZE);

                // Chunk Id
                newChunk.chunkIdentifier = new byte[CHUNK_IDENTIFIER_SIZE];
                pStream.Seek(offset + CHUNK_IDENTIFIER_OFFSET, SeekOrigin.Begin);
                pStream.Read(newChunk.chunkIdentifier, 0, CHUNK_IDENTIFIER_SIZE);

                // Chunk Data
                dataLength         = BitConverter.ToUInt16(newChunk.chunkSize, 0);
                newChunk.chunkData = new byte[dataLength];
                pStream.Seek(offset + CHUNK_DATA_OFFSET, SeekOrigin.Begin);
                pStream.Read(newChunk.chunkData, 0, dataLength);

                // Add Chunk to Array
                chunks.Add(newChunk);

                // Increment Offset
                offset += CHUNK_DATA_OFFSET + (int)dataLength;
            }
        }
Exemple #10
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        protected override ChunkStruct GetVideoChunk(FileStream inStream, long currentOffset)
        {
            ChunkStruct videoChunkStruct = new ChunkStruct();

            long chunkSize = (long)ParseFile.ReadUintLE(inStream, currentOffset + 4);

            byte[] videoChunk = ParseFile.ParseSimpleOffset(inStream, currentOffset + 8, (int)chunkSize);

            videoChunkStruct.Chunk   = videoChunk;
            videoChunkStruct.ChunkId = MobiclipWiiStream.VideoChunkId;

            return(videoChunkStruct);
        }
Exemple #11
0
        protected override ChunkStruct[] GetAudioChunk(FileStream inStream, long currentOffset, long blockSize, long videoChunkSize)
        {
            ChunkStruct[] audioChunkStructs = new ChunkStruct[this.AudioStreamCount];

            long absoluteOffset = currentOffset + 8 + videoChunkSize + 4;
            uint baseChunkId;// = ParseFile.ReadUintLE(inStream, absoluteOffset - 4);

            baseChunkId = 0;
            uint chunkSize = 0;

            for (uint i = 0; i < this.AudioStreamCount; i++)
            {
                audioChunkStructs[i] = new ChunkStruct();

                // Untested for file with more than 2 streams
                if (this.AudioStreamCount > 1)
                {
                    if (i == 0)
                    {
                        // read chunk size before first audio stream, should be the same for each.
                        chunkSize       = ParseFile.ReadUintLE(inStream, absoluteOffset);
                        absoluteOffset += 4;
                    }
                }
                else
                {
                    chunkSize = (uint)((currentOffset + blockSize) - absoluteOffset);
                }

                if (chunkSize > 0)
                {
                    audioChunkStructs[i].ChunkId = baseChunkId + i;
                    audioChunkStructs[i].Chunk   = ParseFile.ParseSimpleOffset(inStream, absoluteOffset, (int)chunkSize);
                }

                absoluteOffset += chunkSize;
            }

            //int chunkSize = (int)(blockSize - videoChunkSize - 8 - 4);

            //if (chunkSize > 0)
            //{
            //    audioChunk = ParseFile.ParseSimpleOffset(inStream, absoluteOffset, chunkSize);

            //    audioChunkStruct.Chunk = audioChunk;
            //    audioChunkStructs[0].ChunkId = ParseFile.ReadUintLE(inStream, absoluteOffset - 4);
            //    audioChunkStruct.ChunkId = 0;
            //}

            return(audioChunkStructs);
        }
Exemple #12
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        public override MeshInstance CreateChunkMesh(ref ChunkStruct c)
        {
            // Console.WriteLine("Curr Chunk {0},{1},{2}",c.Dx,c.Dy,c.Dz);
            String startTime = DateTime.Now.ToString("HH:mm:ss:ffff");

            c.surfaceTool.Begin(Mesh.PrimitiveType.Points);
            c.surfaceTool.SetMaterial(mat);
            String initTime = DateTime.Now.ToString("HH:mm:ss:ffff");
            // for (int i = 0; i < CHUNK_SIZE; i += 1)
            // {
            //     for (int j = 0; j < CHUNK_SIZE; j += 1)
            //     {
            //         for (int k = 0; k < CHUNK_SIZE; k += 1)
            //         {
            //             if (c[i, j, k] == 0)
            //             {
            //                 continue;
            //             }
            //             createVoxel(i, j, k, ref c);
            //         }
            //     }
            // }
            int maxChunk = CHUNK_SIZE * CHUNK_SIZE * CHUNK_SIZE;

            for (int i = 0; i < maxChunk; i++)
            {
                int x = i / (CHUNK_SIZE * CHUNK_SIZE);
                int y = (i / CHUNK_SIZE) % CHUNK_SIZE;
                int z = i % CHUNK_SIZE;
                if (c[x, y, z] == 0)
                {
                    continue;
                }
                createVoxel(x, y, z, ref c);
            }

            String pointCreationTime = DateTime.Now.ToString("HH:mm:ss:ffff");

            c.surfaceTool.Index();
            MeshInstance mesh = new MeshInstance();

            mesh.SetMesh(c.surfaceTool.Commit());
            c.surfaceTool.Clear();
            String indexTime = DateTime.Now.ToString("HH:mm:ss:ffff");

            //  Console.WriteLine("Curr Chunk {0},{1},{2} Curr Thread: {3}, StartTime: {4}, Initialization Time: {5}, Greedy Time: {6}, Index Time {7}",c.Dx,c.Dy,c.Dz,
            //  System.Threading.Thread.CurrentThread.ManagedThreadId,startTime
            // ,initTime,pointCreationTime,indexTime);
            return(mesh);
        }
Exemple #13
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        // public override MeshInstance CreateChunkMesh(ref ChunkStruct c)
        // {

        //     // c.chunkData = SnappyCodec.Uncompress(c.compChunkData);
        //     c.surfaceTool.Begin(Mesh.PrimitiveType.Triangles);
        //     c.surfaceTool.SetMaterial(mat);
        //     for (int i = 0; i < CHUNK_SIZE; i++)
        //     {
        //         for (int j = 0; j < CHUNK_SIZE; j++)
        //         {
        //             for (int k = 0; k < CHUNK_SIZE; k++)
        //             {
        //                 if (c[i, j, k] == 0)
        //                 {
        //                     continue;
        //                 }
        //                 createFaces(i, j, k, c.Dx, c.Dy, c.Dz, ref c.surfaceTool, ref c);
        //             }
        //         }
        //     }
        //     c.surfaceTool.Index();
        //     MeshInstance mesh = new MeshInstance();
        //     mesh.SetMesh(c.surfaceTool.Commit());
        //     c.surfaceTool.Clear();
        //     // c.chunkData = new byte[1];
        //     return mesh;
        // }



        public override MeshInstance CreateChunkMesh(ref ChunkStruct c)
        {
            String startTime = DateTime.Now.ToString("HH:mm:ss:ffff");

            byte[][]     firstMask;
            byte[][]     secondMask;
            MeshInstance mesh = new MeshInstance();

            c.surfaceTool.Begin(Mesh.PrimitiveType.Triangles);
            c.surfaceTool.SetMaterial(mat);
            firstMask  = new byte[CHUNK_SIZE][];
            secondMask = new byte[CHUNK_SIZE][];
            initializeJaggedArr(ref firstMask);
            initializeJaggedArr(ref secondMask);
            String initTime = DateTime.Now.ToString("HH:mm:ss:ffff");

            for (int x = 0; x < CHUNK_SIZE; x++)
            {
                this.FillMasksWithLeftRight(ref c, x, ref firstMask, ref secondMask);

                this.FillWithQuads(firstMask, x, ref c, CreateLeftQuad);
                this.FillWithQuads(secondMask, x + 1, ref c, CreateRightQuad);
            }
            for (int y = 0; y < CHUNK_SIZE; y++)
            {
                this.FillMasksWithBottomTop(ref c, y, ref firstMask, ref secondMask);

                this.FillWithQuads(firstMask, y, ref c, CreateBottomQuad);
                this.FillWithQuads(secondMask, y + 1, ref c, CreateTopQuad);
            }
            for (int z = 0; z < CHUNK_SIZE; z++)
            {
                this.FillMasksWithBackFront(ref c, z, ref firstMask, ref secondMask);

                this.FillWithQuads(firstMask, z, ref c, CreateBackQuad);
                this.FillWithQuads(secondMask, z + 1, ref c, CreateFrontQuad);
            }
            String greedyMeshingTime = DateTime.Now.ToString("HH:mm:ss:ffff");

            c.surfaceTool.Index();
            mesh.SetMesh(c.surfaceTool.Commit());
            c.surfaceTool.Clear();
            String indexTime = DateTime.Now.ToString("HH:mm:ss:ffff");

            Console.WriteLine("Curr Thread: {0}, StartTime: {1}, Initialization Time: {2}, Greedy Time: {3}, Index Time {4}", System.Threading.Thread.CurrentThread.ManagedThreadId, startTime
                              , initTime, greedyMeshingTime, indexTime);
            return(mesh);
        }
Exemple #14
0
 private bool canCreateFace(int x, int y, int z, ref ChunkStruct c)
 {
     if (!isInData(x, y, z))
     {
         if (volume[c.Dx * CHUNK_SIZE + x, c.Dy *CHUNK_SIZE + y, c.Dz *CHUNK_SIZE + z] != (byte)VoxelTypes.Air)
         {
             return(false);
         }
         return(true);
     }
     if (c[x, y, z] == (byte)VoxelTypes.Air)
     {
         return(true);
     }
     return(false);
 }
Exemple #15
0
        private HashSet <Face> CheckFaces(int x, int y, int z, ref ChunkStruct c)
        {
            var faceSet = new HashSet <Face>();

            if (c[x, y, z] == (byte)VoxelTypes.Air)
            {
                faceSet.Add(Face.NONE);
                return(faceSet);
            }
            faceSet.Add(canCreateFace(x, y - 1, z, ref c) == true ? Face.BOTTOM : Face.NO_SIDE);
            faceSet.Add(canCreateFace(x, y + 1, z, ref c) == true ? Face.TOP : Face.NO_SIDE);
            faceSet.Add(canCreateFace(x + 1, y, z, ref c) == true ? Face.RIGHT : Face.NO_SIDE);
            faceSet.Add(canCreateFace(x - 1, y, z, ref c) == true ? Face.LEFT : Face.NO_SIDE);
            faceSet.Add(canCreateFace(x, y, z + 1, ref c) == true ? Face.BACK : Face.NO_SIDE);
            faceSet.Add(canCreateFace(x, y, z - 1, ref c) == true ? Face.FRONT : Face.NO_SIDE);

            return(faceSet);
        }
        protected override ChunkStruct GetVideoChunk(FileStream inStream, long currentOffset)
        {
            ChunkStruct videoChunkStruct = new ChunkStruct();

            long blockSize = (long)(BitConverter.ToUInt16(ParseFile.ParseSimpleOffset(inStream, currentOffset + 2, 2), 0) * 4);

            blockSize += 4;

            long audioChunkSize = (long)(BitConverter.ToUInt16(ParseFile.ParseSimpleOffset(inStream, currentOffset, 2), 0) * 4);

            if (audioChunkSize > 0)
            {
                audioChunkSize += 8;
            }

            byte[] videoChunk = ParseFile.ParseSimpleOffset(inStream, currentOffset + 4 + audioChunkSize, (int)(blockSize - audioChunkSize));

            videoChunkStruct.Chunk   = videoChunk;
            videoChunkStruct.ChunkId = (uint)BitConverter.ToUInt16(ParseFile.ParseSimpleOffset(inStream, currentOffset, 2), 0);

            return(videoChunkStruct);
        }
        protected override ChunkStruct[] GetAudioChunk(FileStream inStream, long currentOffset, long blockSize, long videoChunkSize)
        {
            // @TODO: Fix this for multi-audio streams
            ChunkStruct[] audioChunkStructs = new ChunkStruct[1];

            long chunkSize = (long)BitConverter.ToUInt16(ParseFile.ParseSimpleOffset(inStream, currentOffset, 2), 0);

            chunkSize *= 4;

            if (chunkSize > 0)
            {
                chunkSize += 8;
            }

            byte[] audioChunk = ParseFile.ParseSimpleOffset(inStream, currentOffset + 4, (int)chunkSize);

            audioChunkStructs[0]         = new ChunkStruct();
            audioChunkStructs[0].Chunk   = audioChunk;
            audioChunkStructs[0].ChunkId = (uint)BitConverter.ToUInt16(ParseFile.ParseSimpleOffset(inStream, currentOffset, 2), 0);

            return(audioChunkStructs);
        }
Exemple #18
0
        private void FillWithQuads(byte[][] mask, int currentSlice, ref ChunkStruct c, CreateFace createFace)
        {
            for (int x = 0; x < mask.Length; x++)
            {
                byte[] row = mask[x];
                for (int y = 0; y < row.Length; y++)
                {
                    if (row[y] != (byte)VoxelTypes.Air)
                    {
                        byte currentId = row[y];

                        int startX = x;
                        int startY = y;

                        int endY = findYEnd(row, currentId, startY);
                        int endX = findXEnd(mask, currentId, startY, endY, x);

                        y = endY - 1;
                        //public delegate void CreateFace(ref ChunkStruct c, int x, int y, int z, int x2, int y2, int z2);
                        createFace(ref c, startX, startY, endX, endY, currentSlice);
                    }
                }
            }
        }
Exemple #19
0
        public virtual void DemultiplexStreams(MpegStream.DemuxOptionsStruct demuxOptions)
        {
            long currentOffset = 0;
            long fileSize;

            long blockSize;
            long videoChunkSize;

            Dictionary <uint, FileStream> streamOutputWriters = new Dictionary <uint, FileStream>();

            ChunkStruct currentChunk = new ChunkStruct();

            ChunkStruct[] audioChunks;

            try
            {
                using (FileStream fs = File.OpenRead(this.FilePath))
                {
                    this.ReadHeader(fs, currentOffset);

                    fileSize      = fs.Length;
                    currentOffset = ParseFile.GetNextOffset(fs, currentOffset, DataStartBytes) + 4;

                    while (currentOffset < fileSize)
                    {
                        if (currentOffset == 0x4C7DC)
                        {
                        }

                        blockSize = this.GetBlockSize(fs, currentOffset);

                        if (blockSize > 0)
                        {
                            // write video block to stream
                            currentChunk = this.GetVideoChunk(fs, currentOffset);

                            if (demuxOptions.ExtractVideo && (currentChunk.Chunk != null))
                            {
                                this.writeChunkToStream(currentChunk.Chunk, currentChunk.ChunkId, streamOutputWriters, this.FileExtensionVideo);
                            }
                            // NDS -- currentBlockId = (uint)(BitConverter.ToUInt16(ParseFile.ParseSimpleOffset(fs, currentOffset, 2), 0) & 0x00FF);


                            // write audio block to stream
                            if (demuxOptions.ExtractAudio && (this.AudioStreamCount > 0))
                            {
                                videoChunkSize = currentChunk.Chunk == null ? 0 : currentChunk.Chunk.Length;
                                audioChunks    = this.GetAudioChunk(fs, currentOffset, blockSize, videoChunkSize);

                                for (uint i = 0; i < this.AudioStreamCount; i++)
                                {
                                    if (audioChunks[i].Chunk != null)
                                    {
                                        this.writeChunkToStream(audioChunks[i].Chunk, audioChunks[i].ChunkId, streamOutputWriters, this.FileExtensionAudio);
                                    }
                                }
                            }

                            // move offset
                            currentOffset += blockSize;
                        }
                        else
                        {
                            break;
                        }
                    }
                } // using (FileStream fs = File.OpenRead(this.FilePath))
            }
            catch (Exception ex)
            {
                throw new Exception(String.Format("Exception processing block at offset 0x{0}: {1}{2}", currentOffset.ToString("X"), ex.Message, Environment.NewLine));
            }
            finally
            {
                // clean up
                this.DoFinalTasks(streamOutputWriters, demuxOptions);
            }
        }
Exemple #20
0
        private void createFaces(int x, int y, int z, int Dx, int Dy, int Dz,
                                 ref SurfaceTool surfaceTool, ref ChunkStruct c)
        {
            Vector3 voxPosition = new Vector3((x) * VOX_SIZE, (y) * VOX_SIZE, (z) * VOX_SIZE);

            voxPosition.x = voxPosition.x + (Dx * CHUNK_SIZE * VOX_SIZE);
            voxPosition.y = voxPosition.y + (Dy * CHUNK_SIZE * VOX_SIZE);
            voxPosition.z = voxPosition.z + (Dz * CHUNK_SIZE * VOX_SIZE);
            if (canCreateFace(x, y - 1, z, ref c))
            {
                surfaceTool.AddNormal(new Vector3(0.0f, -1.0f, 0.0f));
                surfaceTool.AddColor(new Color(1.0f, 1.0f, .7f, 1f));
                surfaceTool.AddVertex(vertices[1] + voxPosition);
                surfaceTool.AddVertex(vertices[3] + voxPosition);
                surfaceTool.AddVertex(vertices[2] + voxPosition);

                surfaceTool.AddVertex(vertices[1] + voxPosition);
                surfaceTool.AddVertex(vertices[0] + voxPosition);
                surfaceTool.AddVertex(vertices[3] + voxPosition);
            }
            if (canCreateFace(x, y + 1, z, ref c))
            {
                surfaceTool.AddNormal(new Vector3(0.0f, 1.0f, 0.0f));
                surfaceTool.AddColor(new Color(0.7f, 0.0f, .7f, 1f));
                surfaceTool.AddVertex(vertices[4] + voxPosition);
                surfaceTool.AddVertex(vertices[5] + voxPosition);
                surfaceTool.AddVertex(vertices[7] + voxPosition);

                surfaceTool.AddVertex(vertices[5] + voxPosition);
                surfaceTool.AddVertex(vertices[6] + voxPosition);
                surfaceTool.AddVertex(vertices[7] + voxPosition);
            }
            if (canCreateFace(x + 1, y, z, ref c))
            {
                surfaceTool.AddNormal(new Vector3(1.0f, 0.0f, 0.0f));
                surfaceTool.AddColor(new Color(1f, 1f, 1f, 1f));
                surfaceTool.AddVertex(vertices[2] + voxPosition);
                surfaceTool.AddVertex(vertices[5] + voxPosition);
                surfaceTool.AddVertex(vertices[1] + voxPosition);

                surfaceTool.AddVertex(vertices[2] + voxPosition);
                surfaceTool.AddVertex(vertices[6] + voxPosition);
                surfaceTool.AddVertex(vertices[5] + voxPosition);
            }
            if (canCreateFace(x - 1, y, z, ref c))
            {
                surfaceTool.AddNormal(new Vector3(-1.0f, 0.0f, 0.0f));
                surfaceTool.AddColor(new Color(1f, 1f, 1f, 1f));
                surfaceTool.AddVertex(vertices[0] + voxPosition);
                surfaceTool.AddVertex(vertices[7] + voxPosition);
                surfaceTool.AddVertex(vertices[3] + voxPosition);

                surfaceTool.AddVertex(vertices[0] + voxPosition);
                surfaceTool.AddVertex(vertices[4] + voxPosition);
                surfaceTool.AddVertex(vertices[7] + voxPosition);
            }
            if (canCreateFace(x, y, z + 1, ref c))
            {
                surfaceTool.AddNormal(new Vector3(0.0f, 0.0f, 1.0f));
                surfaceTool.AddColor(new Color(1f, 1f, 1f, 1f));
                surfaceTool.AddVertex(vertices[3] + voxPosition);
                surfaceTool.AddVertex(vertices[6] + voxPosition);
                surfaceTool.AddVertex(vertices[2] + voxPosition);

                surfaceTool.AddVertex(vertices[3] + voxPosition);
                surfaceTool.AddVertex(vertices[7] + voxPosition);
                surfaceTool.AddVertex(vertices[6] + voxPosition);
            }
            if (canCreateFace(x, y, z - 1, ref c))
            {
                surfaceTool.AddNormal(new Vector3(0.0f, 0.0f, -1.0f));
                surfaceTool.AddColor(new Color(1f, 1f, 1f, 1f));
                surfaceTool.AddVertex(vertices[0] + voxPosition);
                surfaceTool.AddVertex(vertices[1] + voxPosition);
                surfaceTool.AddVertex(vertices[5] + voxPosition);

                surfaceTool.AddVertex(vertices[5] + voxPosition);
                surfaceTool.AddVertex(vertices[4] + voxPosition);
                surfaceTool.AddVertex(vertices[0] + voxPosition);
            }
        }
Exemple #21
0
 public abstract MeshInstance CreateChunkMesh(ref ChunkStruct c);