Exemplo n.º 1
0
        /// <summary>
        ///     Helper method to generate an InputOptions object for use with Nvidia Texture Tools.
        /// </summary>
        private static InputOptions GenerateInputOptions(IntPtr srcBytes, int width, int height, bool mipmaps = true)
        {
            InputOptions inputOptions = new InputOptions();

            inputOptions.SetTextureLayout(TextureType.Texture2D, width, height, 1);
            inputOptions.SetMipmapData(srcBytes, width, height, 1, 0, 0);
            inputOptions.SetMipmapGeneration(mipmaps);
            if (mipmaps)
            {
                inputOptions.SetMipmapFilter(MipmapFilter.Box);
            }
            inputOptions.SetAlphaMode(AlphaMode.None); // TODO Add a param to set this.
            return(inputOptions);
        }
Exemplo n.º 2
0
    private void ImportTexture(string name, TextureProcessingSettings settings)
    {
        string destinationPath = Path.Combine(destinationFolder.FullName, name + ".dds");

        if (new FileInfo(destinationPath).Exists)
        {
            return;
        }

        Console.WriteLine($"importing texture '{name}'...");

        using (var image = UnmanagedRgbaImage.Load(settings.File))  {
            using (var dilator = new TextureDilator(device, shaderCache)) {
                dilator.Dilate(settings.Mask, image.Size, settings.IsLinear, image.DataBox);
            }

            InputOptions input = new InputOptions();
            input.SetFormat(InputFormat.BGRA_8UB);
            input.SetTextureLayout(TextureType.Texture2D, image.Size.Width, image.Size.Height, 1);
            float gamma = settings.IsLinear ? 1f : 2.2f;
            input.SetGamma(gamma, gamma);
            input.SetMipmapData(image.PixelData, image.Size.Width, image.Size.Height, 1, 0, 0);
            input.SetAlphaMode(AlphaMode.None);

            input.SetMipmapGeneration(true);
            input.SetMipmapFilter(MipmapFilter.Kaiser);
            input.SetKaiserParameters(3, 4, 1);

            if (settings.Type == TextureProcessingType.Bump)
            {
                input.SetConvertToNormalMap(true);
                input.SetNormalFilter(1, 0, 0, 0);
                input.SetHeightEvaluation(1, 1, 1, 0);
            }
            else if (settings.Type == TextureProcessingType.Normal)
            {
                input.SetNormalMap(true);
            }

            CompressionOptions compression = new CompressionOptions();
            compression.SetQuality(Quality.Highest);
            compression.SetFormat(Format.RGBA);

            OutputOptions output = new OutputOptions();
            destinationFolder.CreateWithParents();
            output.SetFileName(destinationPath);
            output.SetContainer(Container.Container_DDS10);
            output.SetSrgbFlag(!settings.IsLinear);

            var  compressor = new Compressor();
            bool succeeded  = compressor.Compress(input, compression, output);
            if (!succeeded)
            {
                throw new InvalidOperationException("texture conversion failed");
            }

            //force the previous output handler to be destructed so that the file is flushed and closed
            output.SetFileName("nul");

            if (compress)
            {
                CompressTexture(new FileInfo(destinationPath), settings.Type, settings.IsLinear);
            }
        }
    }
Exemplo n.º 3
0
        /// <summary>
        /// Resizes the specified texture and/or generates mipmaps.
        /// </summary>
        /// <param name="texture">The texture.</param>
        /// <param name="width">The desired width.</param>
        /// <param name="height">The desired height.</param>
        /// <param name="inputGamma">The input gamma.</param>
        /// <param name="outputGamma">The output gamma.</param>
        /// <param name="generateMipmaps">
        /// <see langword="true"/> to generate all mipmap levels; otherwise <see langword="false"/>.
        /// </param>
        /// <param name="hasAlpha">
        /// <see langword="true"/> if <paramref name="texture"/> requires an alpha channel; otherwise,
        /// <see langword="false"/> if <paramref name="texture"/> is opaque.
        /// </param>
        /// <param name="hasFractionalAlpha">
        /// <see langword="true"/> if <paramref name="texture"/> contains fractional alpha values;
        /// otherwise, <see langword="false"/> if <paramref name="texture"/> is opaque or contains only
        /// binary alpha.
        /// </param>
        /// <param name="premultipliedAlpha">
        /// <see langword="true"/> when <paramref name="texture"/> is using premultiplied alpha.;
        /// otherwise, <see langword="false"/>.</param>
        /// <returns>The resized texture.</returns>
        /// <exception cref="ArgumentNullException">
        /// <paramref name="texture"/> is <see langword="null"/>.
        /// </exception>
        public static Texture ResizeAndGenerateMipmaps(Texture texture, int width, int height, float inputGamma, float outputGamma, bool generateMipmaps, bool hasAlpha, bool hasFractionalAlpha, bool premultipliedAlpha)
        {
            if (texture == null)
            {
                throw new ArgumentNullException("texture");
            }

            // NVIDIA Texture Tools expect BGRA 8:8:8:8.
            if (texture.Description.Format != TextureFormat.B8G8R8A8_UNorm)
            {
                throw new ArgumentException("Texture format needs to be B8G8R8A8_UNORM.", "texture");
            }

            if (texture.Description.Dimension != TextureDimension.TextureCube && texture.Description.ArraySize > 1)
            {
                throw new NotSupportedException("Resizing and mipmap generation for texture arrays is not supported.");
            }
            if (texture.Description.Dimension == TextureDimension.Texture3D)
            {
                throw new NotSupportedException("Resizing and mipmap generation for volume textures is not supported.");
            }

            // ----- InputOptions
            var inputOptions = new InputOptions();

            inputOptions.SetAlphaMode(hasAlpha ? (premultipliedAlpha ? AlphaMode.Premultiplied : AlphaMode.Transparency)
                                         : AlphaMode.None);
            inputOptions.SetFormat(InputFormat.BGRA_8UB);
            inputOptions.SetGamma(inputGamma, outputGamma);
            inputOptions.SetMipmapFilter(MipmapFilter.Box);
            inputOptions.SetMipmapGeneration(generateMipmaps);
            bool roundToPowerOfTwo = (width != texture.Description.Width || height != texture.Description.Height);

            inputOptions.SetRoundMode(roundToPowerOfTwo ? RoundMode.ToNextPowerOfTwo : RoundMode.None);
            inputOptions.SetWrapMode(WrapMode.Mirror);

            var  description = texture.Description;
            bool isCube      = description.Dimension == TextureDimension.TextureCube;
            var  textureType = isCube ? TextureType.TextureCube : TextureType.Texture2D;

            inputOptions.SetTextureLayout(textureType, description.Width, description.Height, 1);

            for (int arrayIndex = 0; arrayIndex < description.ArraySize; arrayIndex++)
            {
                for (int mipIndex = 0; mipIndex < description.MipLevels; mipIndex++)
                {
                    int index  = texture.GetImageIndex(mipIndex, arrayIndex, 0);
                    var image  = texture.Images[index];
                    var handle = GCHandle.Alloc(image.Data, GCHandleType.Pinned);
                    inputOptions.SetMipmapData(handle.AddrOfPinnedObject(), image.Width, image.Height, 1, arrayIndex, mipIndex);
                    handle.Free();
                }
            }

            // ----- OutputOptions
            var outputOptions = new OutputOptions();

            outputOptions.SetOutputHeader(false);
            outputOptions.Error += OnError;

            description.Format    = TextureFormat.R8G8B8A8_UNorm;
            description.Width     = width;
            description.Height    = height;
            description.MipLevels = generateMipmaps ? CalculateMipLevels(width, height) : 1;
            var resizedTexture = new Texture(description);
            var outputHandler  = new OutputHandler(resizedTexture);

            outputOptions.SetOutputHandler(outputHandler.BeginImage, outputHandler.WriteData);

            // ----- CompressionOptions
            var compressionOptions = new CompressionOptions();

            compressionOptions.SetFormat(Format.RGBA);
            compressionOptions.SetPixelFormat(32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000);
            compressionOptions.SetQuality(Quality.Normal);

            // ----- Run NVTT
            try
            {
                var compressor = new Compressor();
                compressor.Compress(inputOptions, compressionOptions, outputOptions);
            }
            catch (NullReferenceException)
            {
                // Resizing and mipmap generation without compression sometimes causes a
                // NullReferenceException in nvttCompress().
                throw new Exception("NullReferenceException in NVIDIA texture tools. Please try again.");
            }

            return(resizedTexture);
        }
Exemplo n.º 4
0
        /// <summary>
        /// Compresses the specified texture using a Block Compression format (BC<i>n</i>).
        /// </summary>
        /// <param name="texture">The uncompressed texture.</param>
        /// <param name="inputGamma">The input gamma.</param>
        /// <param name="outputGamma">The output gamma.</param>
        /// <param name="generateMipmaps">
        /// <see langword="true"/> to generate all mipmap levels; otherwise <see langword="false"/>.
        /// </param>
        /// <param name="hasAlpha">
        /// <see langword="true"/> if <paramref name="texture"/> requires an alpha channel; otherwise,
        /// <see langword="false"/> if <paramref name="texture"/> is opaque.
        /// </param>
        /// <param name="hasFractionalAlpha">
        /// <see langword="true"/> if <paramref name="texture"/> contains fractional alpha values;
        /// otherwise, <see langword="false"/> if <paramref name="texture"/> is opaque or contains only
        /// binary alpha.
        /// </param>
        /// <param name="premultipliedAlpha">
        /// <see langword="true"/> when <paramref name="texture"/> is using premultiplied alpha.;
        /// otherwise, <see langword="false"/>.</param>
        /// <param name="sharpAlpha">
        /// <see langword="true"/> when the texture contains a sharp alpha mask; otherwise
        /// <see langword="false"/>.
        /// </param>
        /// <returns>The compressed texture.</returns>
        /// <exception cref="ArgumentNullException">
        /// <paramref name="texture"/> is <see langword="null"/>.
        /// </exception>
        /// <exception cref="ArgumentException">
        /// Texture width and height need to be equal (square texture) and  a power of two (POT
        /// texture).
        /// </exception>
        internal static Texture CompressBCn(Texture texture, float inputGamma, float outputGamma, bool generateMipmaps, bool hasAlpha, bool hasFractionalAlpha, bool premultipliedAlpha, bool sharpAlpha = false)
        {
            if (texture == null)
            {
                throw new ArgumentNullException("texture");
            }
            if (texture.Description.Dimension == TextureDimension.Texture3D)
            {
                throw new NotSupportedException("Texture compression for volume textures is not supported.");
            }

            // NVIDIA Texture Tools expect BGRA 8:8:8:8.
            texture = texture.ConvertTo(TextureFormat.B8G8R8A8_UNorm);

            // ----- InputOptions
            var inputOptions = new InputOptions();

            inputOptions.SetAlphaMode(hasAlpha ? (premultipliedAlpha ? AlphaMode.Premultiplied : AlphaMode.Transparency)
                                         : AlphaMode.None);
            inputOptions.SetFormat(InputFormat.BGRA_8UB);
            inputOptions.SetGamma(inputGamma, outputGamma);
            inputOptions.SetMipmapFilter(MipmapFilter.Box);
            inputOptions.SetMipmapGeneration(generateMipmaps);
            inputOptions.SetRoundMode(RoundMode.None); // Size is set explicitly.
            inputOptions.SetWrapMode(WrapMode.Mirror);

            var  description = texture.Description;
            bool isCube      = description.Dimension == TextureDimension.TextureCube;
            var  textureType = isCube ? TextureType.TextureCube : TextureType.Texture2D;

            inputOptions.SetTextureLayout(textureType, description.Width, description.Height, 1);

            for (int arrayIndex = 0; arrayIndex < description.ArraySize; arrayIndex++)
            {
                for (int mipIndex = 0; mipIndex < description.MipLevels; mipIndex++)
                {
                    int index  = texture.GetImageIndex(mipIndex, arrayIndex, 0);
                    var image  = texture.Images[index];
                    var handle = GCHandle.Alloc(image.Data, GCHandleType.Pinned);
                    inputOptions.SetMipmapData(handle.AddrOfPinnedObject(), image.Width, image.Height, 1, arrayIndex, mipIndex);
                    handle.Free();
                }
            }

            // ----- OutputOptions
            var outputOptions = new OutputOptions();

            outputOptions.SetOutputHeader(false);
            outputOptions.Error += OnError;

            Format compressedFormat;

            if (hasAlpha)
            {
                if (sharpAlpha)
                {
                    compressedFormat   = Format.BC2;
                    description.Format = TextureFormat.BC2_UNorm;
                }
                else
                {
                    compressedFormat   = Format.BC3;
                    description.Format = TextureFormat.BC3_UNorm;
                }
            }
            else
            {
                compressedFormat   = Format.BC1;
                description.Format = TextureFormat.BC1_UNorm;
            }
            var compressedTexture = new Texture(description);
            var outputHandler     = new OutputHandler(compressedTexture);

            outputOptions.SetOutputHandler(outputHandler.BeginImage, outputHandler.WriteData);

            // ----- CompressionOptions
            var compressionOptions = new CompressionOptions();

            compressionOptions.SetFormat(compressedFormat);
            compressionOptions.SetQuality(Quality.Normal);

            // ----- Run NVTT
            try
            {
                var compressor = new Compressor();
                compressor.Compress(inputOptions, compressionOptions, outputOptions);
            }
            catch (NullReferenceException)
            {
                throw new Exception("NullReferenceException in NVIDIA texture tools. Please try again.");
            }

            return(compressedTexture);
        }