public static void OnMonsterHit(IMonster monster, ModLoader.OnHitData d) { var cs = ColonyState.GetColonyState(monster.OriginalGoal); var pandaArmor = monster as IPandaArmor; var pamdaDamage = d.HitSourceObject as IPandaDamage; var skilled = 0f; if (pandaArmor != null && Random.NextFloat() <= pandaArmor.MissChance) { d.ResultDamage = 0; return; } if (pamdaDamage == null && d.HitSourceType == ModLoader.OnHitData.EHitSourceType.NPC) { var npc = d.HitSourceObject as NPCBase; var inv = ColonistInventory.Get(npc); ColonistManager.IncrimentSkill(npc); skilled = inv.GetSkillModifier(); if (inv.Weapon != null && Items.Weapons.WeaponFactory.WeaponLookup.TryGetValue(inv.Weapon.Id, out var wep)) { pamdaDamage = wep; } } if (pandaArmor != null && pamdaDamage != null) { d.ResultDamage = Items.Weapons.WeaponFactory.CalcDamage(pandaArmor, pamdaDamage); } else if (pandaArmor != null) { d.ResultDamage = DamageType.Physical.CalcDamage(pandaArmor.ElementalArmor, d.ResultDamage); if (pandaArmor.AdditionalResistance.TryGetValue(DamageType.Physical, out var flatResist)) { d.ResultDamage = d.ResultDamage - d.ResultDamage * flatResist; } } double skillRoll = Pipliz.Random.Next() + skilled; if (skillRoll < skilled) { d.ResultDamage += d.ResultDamage; } d.ResultDamage = d.ResultDamage - d.ResultDamage * cs.Difficulty.MonsterDamageReduction; if (d.ResultDamage < 0) { d.ResultDamage = 0; } if (d.HitSourceType == ModLoader.OnHitData.EHitSourceType.NPC) { var npc = d.HitSourceObject as NPCBase; var inv = ColonistInventory.Get(npc); inv.IncrimentStat("Damage Done", d.ResultDamage); if (skillRoll < skilled) { inv.IncrimentStat("Double Damage Hits"); } } if (d.ResultDamage >= monster.CurrentHealth) { monster.OnRagdoll(); var rewardMonster = monster as IPandaZombie; string monsterType = "zombie"; if (rewardMonster != null) { monsterType = rewardMonster.MosterType; } if (monster.OriginalGoal.OwnerIsOnline()) { if (!string.IsNullOrEmpty(monsterType) && LootTables.Lookup.TryGetValue(monsterType, out var lootTable)) { float luck = 0; if (d.HitSourceObject is ILucky luckSrc) { luck = luckSrc.Luck; } else if ((d.HitSourceType == ModLoader.OnHitData.EHitSourceType.PlayerClick || d.HitSourceType == ModLoader.OnHitData.EHitSourceType.PlayerProjectile) && d.HitSourceObject is Players.Player player) { var ps = PlayerState.GetPlayerState(player); foreach (var armor in ps.Armor) { if (Items.Armor.ArmorFactory.ArmorLookup.TryGetValue(armor.Value.Id, out var a)) { luck += a.Luck; } } if (Items.Weapons.WeaponFactory.WeaponLookup.TryGetValue(ps.Weapon.Id, out var w)) { luck += w.Luck; } } else if (d.HitSourceType == ModLoader.OnHitData.EHitSourceType.NPC && d.HitSourceObject is NPCBase nPC) { var inv = ColonistInventory.Get(nPC); foreach (var armor in inv.Armor) { if (Items.Armor.ArmorFactory.ArmorLookup.TryGetValue(armor.Value.Id, out var a)) { luck += a.Luck; } } if (Items.Weapons.WeaponFactory.WeaponLookup.TryGetValue(inv.Weapon.Id, out var w)) { luck += w.Luck; } } var roll = lootTable.GetDrops(luck); foreach (var item in roll) { monster.OriginalGoal.Stockpile.Add(item.Key, item.Value); } } } } }