public void DealDamageTo(IMonster monster) { if (Level > 0) { monster.DoDamage(Dps); } }
private void DealAttackerDamage(IMonster monster) { long totalDamage = Player.Attackers.Sum(attacker => (long)attacker.Dps); _currentMonster.DoDamage((ulong)totalDamage); }
public void DealDamageTo(IMonster monster) { monster.DoDamage(Dmg); }