Exemple #1
0
 void CheckIdleUnits()
 {
     logfile.WriteLine("CheckIdleUnits()");
     foreach (KeyValuePair <int, IUnitDef> kvp in UnitController.GetInstance().UnitDefByDeployedId)
     {
         // logfile.WriteLine("Checking " + kvp.Key);
         if (kvp.Value.canBuild)
         {
             if (!aicallback.UnitIsBusy(kvp.Key))
             {
                 logfile.WriteLine("Unit " + kvp.Value.humanName + " not busy, calling idle");
                 if (AssistingConstructors.ContainsKey(kvp.Key))
                 {
                     logfile.WriteLine("removing from assistingconstructors");
                     AssistingConstructors.Remove(kvp.Key);
                 }
                 csai_UnitIdleEvent(kvp.Key);
             }
             if (!ActiveConstructors.Contains(kvp.Key))
             {
                 logfile.WriteLine("Unit " + kvp.Value.humanName + " not in active commanders, calling idle");
                 csai_UnitIdleEvent(kvp.Key);
             }
         }
     }
 }
Exemple #2
0
 void CheckIdleUnits()
 {
     logfile.WriteLine("constructor controller Checking idle units");
     foreach (int unitid in UnitDefByUnitId.GetUnitIds())
     {
         if (!aicallback.UnitIsBusy(unitid))
         {
             logfile.WriteLine("Constructor " + unitid + " detected as idle, putting to work");
             BuildSomething(unitid);
         }
     }
 }
 public void  VoiceCommandCommanderIsActive(string chatstring, string[] splitchatstring, int player)
 {
     aicallback.SendTextMsg("Commander UnitIsBusy: " + aicallback.UnitIsBusy(commanderid).ToString(), 0);
 }